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2s | [Music] |
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19s | [Music] |
22s | hey everybody we're back with another |
24s | episode of behind the scenes today I |
27s | have the pleasure of talking to the lead |
30s | 3D artist hello there hi there why don't |
33s | you introduce yourself and tell us a |
34s | little bit about what you're working on |
35s | right now my name is eor I'm Le 3D |
37s | artist uh we're working a new feature |
40s | basically Base building element turret |
43s | the base building turret all right and |
45s | uh can you tell us what is the process |
47s | of uh a feature actually becoming a |
49s | feature can you talk us through it sure |
51s | sure I can basically we start with game |
53s | design document uh which we turn into |
56s | model blockout mhm uh that model |
58s | blockout is used with programming |
60s | department so they can start impl in the |
63s | future uh from that point on the iterate |
65s | design per gameplay needs and in house |
68s | feedback of course all right that sounds |
70s | great and can you show us what you're |
71s | working on sure let's go to frano okay |
73s | Switching over to |
75s | frano hey you must be Mario yes I'm |
79s | frano uh 3D modular at gamir and how |
82s | long have you been at gamp PES 3 and 1/2 |
85s | years so 3 and years me developer yes |
87s | all right and can you show us what |
88s | you're working on yes of course I can |
90s | all right so I'm working on a uh on the |
93s | touret and I'll show you the drawing |
95s | from Branco yeah just a moment like the |
98s | concept out right yes yes oh yeah so we |
101s | start with something like this m i make |
103s | a l poly send it over to the animators |
106s | the rig it uh I add more details that's |
109s | a different file there you go so this is |
113s | the more detailed version of that and |
115s | this was a previous iteration but we |
117s | scrapped it in uh some design changed |
120s | and with low so I think that's why we |
123s | went with this one |
124s | instead uh after this I go |
128s | [Music] |
130s | texturing |
131s | mhm I make this uh it's not finished yet |
135s | so add more details uh that should be it |
140s | yeah so so uh the next phase is actually |
143s | is basically adding more details right |
145s | yes yes yes uh making sure it looks |
147s | nicer uh more variation in the texture |
150s | in the surface backing it up that sounds |
153s | great for thank you very much no no |
155s | thank you no no thank you I insist I |
157s | insist no |
159s | no and we're back with Dave who you |
162s | might remember from our last batch of |
164s | videos where he was working on the car |
166s | radio this time he's working on the |
168s | functionality of the base building |
170s | turret hi Dave hello and what can you |
172s | tell us about your part of the process |
175s | so in the next major update you'll be |
176s | able to build five different Base |
178s | building turret types that will help |
180s | help you defend your base from all kinds |
183s | of threats on the island including when |
186s | you're online and Offline that includes |
189s | uh sentries drop ships uh puppets other |
193s | players vehicles with other players in |
195s | them mhm and so on all right so you'll |
199s | be able to build a basic turret that's |
201s | the cheapest turret and the least |
204s | accurate and actually well the worst of |
206s | them all uh next one is 50 turret that |
211s | packs a lot more punch is a lot more |
213s | accurate has greater range but also the |
217s | ammunition is a lot more expensive mhm |
220s | uh third type is Minun turret that um |
224s | has a spinning Minun that shoots what |
226s | the fastest mhm fourth third type is |
230s | very useful it's a flamethrower oh yeah |
233s | that's great for like like base defense |
235s | from other players right yes all right |
237s | all right and the last one is rocket |
241s | threat that will help you defend your |
242s | base against drop ships and sentes that |
245s | sounds |
246s | great okay Dave and can you give us a |
248s | little demonstration on the turret and |
250s | how it works so in order to use them you |
253s | need a power source such as electricity |
255s | generator and compatible ammo this this |
258s | is a 50 cal turret so it can only take |
261s | 50 cal |
262s | bullets also static mesh is work in |
266s | progress |
267s | so this is just a placeholder mhm all |
270s | the guys are working on it that's fine |
271s | that's fine so uh let's place a Target |
274s | in front of the |
277s | turret oh man that's one shot right yeah |
281s | yeah I mean the 50 the 50 kex a punch as |
284s | it should |
285s | yeah so the next tur type is rocket tur |
289s | that's one right |
296s | there uh it's the most accurate tur and |
299s | it's intended for air defense and all |
302s | defense against sentri and you're dead |
305s | and I'm theread yeah and the last thir |
309s | type is flamethrower turret that you'll |
311s | probably use to defend your hallways and |
314s | entrances to your base so let see |
320s | it and I'm there sizzling I like it the |
325s | all looks uh very cool but uh what's the |
329s | catch well uh all of these turrets have |
334s | some limitations some turrets can only |
336s | turn to a specific angle so that they |
340s | can only cover one part of your base uh |
344s | they have their ammo is quite limited |
347s | and also well you need to supply that |
349s | ammo so upkeep is quite |
352s | expensive uh turrets don't sweep the |
355s | perimeter they just lock onto one uh |
359s | angle and uh cover that so in order to |
364s | cover most of your base you'll need to |
366s | think carefully where you'll put uh the |
368s | turrets and have and also have like |
371s | different types of turrets yeah that's |
373s | necessary all right and also you'll be |
375s | able to place a limited number of them |
377s | per base so yeah placement is very |
381s | important that makes sense all right |
383s | thank you Dave |
386s | [Music] |