8 months
ago -
TheGamepires
-
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Transcript (by Youtube)
1s | [Music] |
---|---|
13s | finally a chance to meet someone from |
14s | the level design |
18s | team Oh wrong |
21s | guy hi who are you and what are you |
24s | working on right now hi I'm damond and |
26s | I'm a mid-level designer here uh well |
29s | currently I'm working on the be free |
30s | sector Castle rework which is part of |
32s | the major POI rework assignment that the |
34s | whole level design team is currently |
35s | working on all right can you show us |
37s | something yes of course let's see well |
41s | uh here you can see the castle segments |
43s | which I made uh which the the entire |
45s | Castle will consist of mhm and also uh |
48s | the castle in the D2 sector will also |
50s | use these same segments oh that's great |
53s | yeah uh here you can see uh the segments |
56s | uh have improved uh mesh and texture |
59s | quality the textures were made by my |
61s | dear colleague NAD which Who currently |
63s | isn't here oh uh here you can see I |
67s | painted moss and black plaster textures |
69s | on the base material which will give |
71s | more detail and variation between the |
73s | separate segments and much more |
75s | realistic look I'd say yes it looks |
77s | great and |
79s | uh can you show us the castle yes of |
82s | course all right here is the |
84s | castle I'm currently working on mhm uh |
88s | so it's a work in progress the layout |
90s | will stay pretty much the same as the |
92s | old one but when you come closer you can |
96s | see much more detail oh yeah on the |
99s | individual elements of the castle the |
102s | castle itself has more ruins it will |
106s | look uh and feel different you can climb |
109s | on the walls and explore it in different |
111s | ways as you see fit awes awesome yes so |
115s | this is pretty much it for now all right |
118s | and let me ask you uh what is the |
119s | biggest challenge you've had to face on |
122s | this POI rework assignment well the |
124s | biggest challenge in the POI uh rework |
127s | is maximizing performance while |
128s | obtaining High visual Fidelity this |
130s | means reducing the model poing count |
133s | using better quality textures and using |
135s | things like Atlas textures to improve |
137s | performance all right and uh what's next |
140s | for you when you're done with the castle |
141s | well after I'm done with the castle I'll |
143s | be joining the rest of the team in bu |
145s | fixing and helping other members in |
147s | their POI reworks that sounds great and |
150s | uh and this is still our work in |
151s | progress right yes uh everything you've |
153s | seen here today is still a work in |
155s | progress we have a lot of work to do |
157s | before this gets out but it's going to |
158s | be a massive visual upgrade to the whole |
160s | game so it's worth the wait y certainly |
162s | looks that way and uh how long have you |
164s | been working here uh I've been working |
166s | here for approximately 2 years now oh |
169s | yeah thanks very much man thank you |
174s | [Music] |
177s | [Applause] |
178s | [Music] |