about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - Beda - Direct link
Monday is here and so is the Development update, on time this time!



  • Resolving the issues with ammunition.
  • Further backend work on modular vehicles.
  • Researching vehicle network issues.
  • Research on the replication graph.
  • Researching the prerequisites for the inventory rework.
  • Adjusting the engine devkit fix some graphical environmental issues.
  • Further network testing.
  • Testing the new physics plugins.
  • Fixing up the admin commands.
  • Resolving some economy issues.
  • Optimization of the pricing cache system.
  • Optimizing the killbox mechanics.
  • Transferring the master server to better hardware.
  • Upgrading the internal task management system.


  • Further optimizing outposts.
  • Implementing virtual textures.
  • Finished another version of ruined houses.
  • Fixup of the distant cleanup redirectory.
  • Fixing the level bugs.
  • Reworking the gas stations.
  • Optimizing the traders.
  • Creating new set of buildings for Samobor city.
  • Optimizing the mesh assets.
  • Profiling the outpost.
  • Profiling garbage collection system.
  • Building folder fixup.
  • Working on furniture and props.


  • Working on the new tattoos.
  • Rigging the VHS rifle.
  • Rigging the Grenade Launcher.
  • Started with the VHS animations.
  • Finished low poly interior of the new car.
  • Started mapping the new car.
  • Further work on the Wild hunters caves concept art.
  • Working on the doctor facial animations.
  • Finished the new variation of the Hunter rifle model.
  • Working on new bolt action rifle.
  • Working on the improvised grenade launcher model.
  • Working on the seaplane skeleton mesh.
  • Reworking shaders for weapon decay.
  • Revamping the stabproof vests.
  • Finished the fisherman facial animations.
  • Working on the animations of the new motorbike variation.


  • Resolving sound issues.
  • Optimizing the audio library.
  • Working on special masks to separate water sounds.


  • Resolving the issues with whitelisting.
  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.


  • Adjusted repair kits.
  • Creating design documents for further regular updates.