about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - Beda - Direct link
Happy gloomy Monday! The weather might be changing but the Monday dev update is a constant. Check it out!



  • Working on the loot rework.
  • Working on the fire rework.
  • Code review.
  • Cooking rework.
  • Working on new server settings.
  • Adjusting bicycles to the modular vehicle system.
  • Bugfixing.
  • Working on the hunting rework.
  • Working on the electricity system.
  • Working on the BCU lock system.
  • Working on the dial lock system.
  • Working on the bedroll system.
  • Working on the accumulated fatigue system.


  • Profiling Samobor city.
  • Optimizing the Samobor city.
  • Optimizing asset memory usage.
  • Working on the abandoned city platforms.
  • Working on the Amusement park.
  • Working on the Amusement park residential area.
  • Bugfixing.
  • Further work on the radar location.
  • Working on the control building blueprint.
  • Optimizations.
  • Working on the residential building.
  • Working on garage buildings.
  • Working on the culture centre compound buildings.
  • Vertex painting the culture centre compound.
  • Working on the police station interior.
  • Finished the abandoned movie theatre building.
  • Optimizing the portable stove asset.


  • Working on the new trailer.
  • Working on the cooking rework assets.
  • Working on the UI re design.
  • Working on AT4 projectile model.
  • Finished the RPG model..
  • Working on the dial lock model.
  • Working on SCAR animations.
  • Finished textures for the new quad vehicle.
  • Working on new sentry animations.
  • Working on new clothing items.
  • Adjusting clothing items for new male models.
  • Working on SKS animations.


  • Working on the trailer sounds.
  • Working on new sentry sound design.
  • Working on new sound mixes


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Adjusting trader prices.
  • Adjusting crafting recipes.
  • Working on new feature design documents.