about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - Beda - Direct link
And we are back with another Development update, this time on time! Curious about the progress on 0.7 we made this week? Check it out!



  • Fixing the build machine.
  • Merging development builds from different branches.
  • Finishing touches on the Phoenix tears effect.
  • Implemented particle effects support for bicycles.
  • Tweaking the first person view in planes.
  • Created support for locking the camera in first person while operating vehicles.
  • Implemented mouse control support for operating planes.
  • Implemented support for switching seats while in airplanes.
  • Fixing issues with the parachutes.
  • Working on a system where the player can remain in the vehicle in case of a server crash.
  • Investigating the desync issue.
  • Support for caching data on server restart.
  • Resolving issues with animals and vehicles.
  • Resolving placement issues.
  • Testing and improving the vehicle desync issues.


  • Optimizing terrain shaders.
  • Reworking material textures.
  • Further work on ruined houses.
  • Reworking ruined houses.
  • Further work on stone houses.
  • Optimization of furniture.
  • Creation of ruined coastal dry walls.
  • Level bugfixing.


  • Exporting head models for the NPCs.
  • Reworking the Block handgun.
  • Creating new clothing options.
  • Resolving animation bugs.
  • Working on the 0.7 trailer.
  • Finishing the new car model.
  • Texturing the new Grenade Launcher.
  • Retexturing the wooden bats.
  • Creating new female clothing options.
  • Making the destroyed airplane mesh.
  • Finishing the new bike.


  • Working on the trader NPC audio.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Reporting the 0.7 build bugs and issues.
  • Started working on 2 mystery events.




That's all form us for now folks, talk to yall soon. Real soon.