over 1 year ago - Beda - Direct link
Hey hey all, it's Monday and you're expecting a Dev update. Bad news is no dev update this week, good news is below you will find all the bug fixes and QoL changes that did not find their way in the patch notes for 0.85. Oh and a special announcement from the SCUM League.

  • Fixed the bug where sometimes the number of remaining lockpick usages would double inside the lockpicking minigame.
  • Fixed the issue where lockpicking items could be used by multiple players at the same time.
  • Fixed wrong item descriptions and captions.
  • Fixed the issue where bow draw weight would not save correctly in Single player.
  • Fixed the bug where you could damage BB elements with GLs inside zones that prevent BB damage.
  • Fixed the issue where if both local and global chat were disabled on the server it would cause a client crash.
  • Fixed the bug where lockers, when force unlocked, would gradually spawn items with lower health until server restart, resulting in items spawning with 0% health.
  • Fixed the bug where logging out while resting on the lower bunk bed would cause character death on login.
  • Fixed the bug where dial lock combinations would not save correctly on non BB doors.
  • Fixed the bug where items would disappear if put into hands while on ladder.
  • Fixed the bug where BB wall cost would sometimes be wrongly calculated.
  • Fixed the issue where both success and failure messages would show on lockpick minigame in SP.
  • Fixed the bug where you could accidentally check a Dial lock combination twice in a row.
  • Fixed the bug where you could place multiple upgrades on the same BB element at once.
  • Fixed the issue where you could build a flag inside other BB elements.
  • Fixed the client crash when you would enter event/teleport from Killboxes.
  • Fixed the issue where sentries would despawn when entering photo mode.
  • Fixed the issue where animals would not rotate their sight perception as their head would turn.
  • Fixed the issue where flare gun cartridges would sometimes clip through terrain hence not be seen in vicinity.
  • Fixed the issue where you could not rest on bedrolls on some terrains.
  • Fixed the bug where you could build brick floors with basic Engineering.
  • Fixed the issue where "Basic injury" could still occur.
  • Fixed the issue where you could not treat players in prone position.
  • Fixed the issue where cargo drops and killbox spawners would not correctly spawn designated items.
  • Fixed the issue where sentries would sometimes walk outside of their patrol area.
  • Fixed the issue where foundations would receive more damage than other BB elements of the same tier.
  • Fixed the bug where install wheel interaction was appearing when car was not on car jack/lift.
  • Fixed the bug where mechanic could not install car battery on wolfswagen.
  • Fixed the issue where the camera could clip through walls when using a larger FOV value.
  • Fixed the issue where in some cases you could not lock prefab houses.
  • Fixed the bug where lockpicking minigame would randomly kick you on failure.


  • All non poisonous and non hallucinogen mushrooms will now create repulsion when eaten raw.
  • Adjusted some items inventory size.
  • Engineering skill no longer needed to service vehicles manually.
  • Removed some food items from the trader pool.
  • Increased storage capacity for Storage shelfs.
  • Adjusted some item prices at the trader shops.
  • You can now repair construction boots with duct tape.
  • Sandbags will now drop empty bags when used.
  • Electrician gloves can now be cut into rubber bands.
  • Crafting an improvised mine now takes 5 wire usages, not 5 wires.
  • Improvised claymore now requires 20 duct tape usages.
  • Renamed the M9 suppressor to handgun suppressor as it can be equipped by all handguns (except for Deagle variants).
  • Adjusted some items weight.
  • Respawn price will now be modified by total squad member count, not just currently online ones.
  • Setting "required-famepoints" in EconomyOverride file to a negative number will now properly use the default fame points value instead of setting it to that negative number.
  • Vehicles that crashed in water now take 10 minutes before destroyed.
  • Tweaked Fame point gain and costs.
  • Tweaked Dial Lock animations, dials can no longer be turned if there is a dial playing animation, dials also turn at a fixed rate.
  • Equalized sizes of all quivers.
  • Removed Fame point gain when selling items till loot table is finalized to avoid exploitation.
  • Fame point reward when killing someone is now 25% of their fame total.
  • M82 now looses less durability per shot taken.
  • Withdrawing an exact amount from a player's bank account will no longer place the player in the negative value. Now on the withdrawn amount will be reduced by the amount the player would have gone into the negative.
  • Lowered stamina consumption when riding bicycles.
  • Added anti-biotics to Medical cargo drop pack.
  • Suppressors now loose durability on each shot.
  • Trench foot gain reduced.
  • Adjusted UMP 45 recoil.
  • Sentry melee attacks will now knock out prisoners.
  • Sentries will now engage knocked out prisoners.
  • Tool boxes/Car repair kits no longer needed to install/remove car parts, only for repairs.
  • Sentries no longer ignore empty vehicles on their path.
  • Short pants are now equipped on underwear slot.
  • Tang shirts are now equipped on shirt slot.
  • Players now loose 25% Fame points on death and 50% on suicide.
  • Improved AI detection of players hiding in foliage.
  • Return of the Biltong.
  • Holstered items and backpacks are no longer invisible while in boats.
  • Re balanced cargo drop spawners.
  • Increased spawn chance on garden plants.
  • Repairing through flag can now repair weapon racks and other similar elements.
  • Sentries will now properly hear running vehicles.


  • Added #DestroyAllItemsWithinRadius command.
  • Vehicle IDs are now visible when in drone mode.
  • Admin drones can now destroy more player built elements.
  • Added a server setting that allows admins to limit global chat to admins only. Everyone will see messages in the global chat, but only admins will be able to write them.


AND now a word from the SCUM league.



Prisoners, it is with great excitement that we announce the winner of Scum League Blitz round One After demonstrating unparalleled skill, strategy, and endurance, the title goes to ncux(MyFight)
Congratulations!

But don't worry if you missed out on the action, we are also excited to announce the upcoming Scum League Blitz Round 2. This exhilarating new challenge will test your survival skills, resilience, and determination as you compete against other formidable contenders.
Round 2 is set to commence shortly after 0.85 update. Registration for ScumLeague Blitz Round 2 is now officially open!
This is your chance to compete against the best and put your survival skills to the test. To register, visit http://www.scumleague.com/round2 and complete the registration process. Don't wait too long, as spots are limited.