about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - Beda - Direct link
it is Monday gamers, things are really heating up in here. Check out what the team has been up to on this weeks development update.



  • Working on the radiation system.
  • Implementing the farming skill.
  • Expanding the farming database.
  • Working on plant interactions.
  • Bugfixing.
  • Working on the Nuclear powerplant POI performance.
  • Working on the eye pressure visuals.
  • Resolving shader issues.
  • Working on the mechanic interactions.
  • Working on the ATM system.
  • Resolving rebasing issues with garden placement.
  • Resolving issues with networking and vehicle damage systems.
  • Implementing 3D audio support.
  • Finished the vehicle spawning manager.
  • Working on the vehicle physics system.
  • Bugfixing navmesh and tile watering system.
  • Finished radiation presence system.
  • Finishing the Geiger counter functionality.
  • Working on a network compression plugin.
  • Implemented new batch of modular BB elements.
  • Resolving issues with the modular BB system.


  • Working on new trailer background scenery.
  • Working on Nuclear powerplant POI ambience effects.
  • Working on new item spawners.
  • Working on distant LODs for the Nuclear powerplant POI.
  • Optimizing the Nuclear powerplant UE blueprints.
  • Cleaning up modular BB models.
  • Finishing the modular BB element shaders.
  • Finished the master materials for the BB elements.
  • Working on the Uranium container mesh models.
  • Finished atlas bake for Reactor building.
  • Tweaking the lighting of the new POI.
  • Tweaking the render distant.
  • Working on Gardening produce models.


  • Working on foliage variety around the Nuclear powerplant.
  • Working on new male character models.
  • Changes in the ATM UI.
  • Working on new concept art.
  • Bugfixing.
  • Working on skeletal mesh of the Geiger counter.
  • Working on new improvised ammo model.
  • Making adjustments to modular vehicles.
  • Texturing the Geiger counter.
  • Working on the new trailer.
  • Finishing the vintage hazmat suit.
  • Finishing the modern hazmat suit.


  • Working on the 3D audio implementation.
  • Adding farming audio.
  • Tweaking ambience audio for the Nuclear powerplant POI.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Tweaking and balancing new features related items.
  • Working on new blueprint recipes.