almost 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 2 years ago - Beda - Direct link
Monday is here and so is the Development update, on time this time!



  • Divided the kills from events to log into separate kill log.
  • Fixed the airplane spawners in Single player.
  • Research for item rework.
  • Working on modular vehicles attachment system.
  • Research for farming system.
  • Created a script for redictories in the editor.
  • Working on different mushroom effects.
  • Created the prototype of modular vehicles.
  • Optimizing data.
  • Setting up Fisherman trader items.
  • Bugfixing.


  • Outpost optimizations.
  • Inspecting the texture memory status.
  • Optimizing Samobor city. (like 70% of the team is on that)
  • Finishing bathroom props and decals.
  • Setting up the fisherman traders post.


  • Setting up VHS recoil animation.
  • Setting up VHS down the sights and first person animations.
  • Facial animations for the remaining traders.
  • Rigging assets for Mr Brenner.
  • Worked on weapon decay visuals.
  • Adapting the new vehicle model for modular vehicles.
  • Working on new armored vest.
  • Re-texturing bulletproof vests.
  • Improvised GL animations.
  • Painting vertex weight on female character models.
  • New motorbike animations.
  • Remaining trader body animations.


  • Bugfixing audio.
  • Cleaning up and syncing remaining trader audio.
  • Improving water sounds.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Writing the patch notes.
  • Giving feedback on new features.
  • Working on a mystery event.


  • Researching the electricity system.
  • Reviewing design documents.







Recent SCUM Posts