www.seaofthieves.com/pirate-perks
nothing about hitreg? nothing at all? for real?
Edit: It's there
Have another read through the server performance section, this is having a massive impact on Hit Registration hence our focus here in stabilising the experience.
Small sample size but after I hitreg a pig 4 times in a row I definitely have some opinions about the state of "fixes" in this game.
I've seen this type of comment a few times using Animals as a basis for the broader Hit Reg situation.
We know that hit reg against animals is particularly bad, however we have instead focused our time on player to player combat scenarios as that is where players are frustrated the most. We've made real changes to how animals interact with the rewind system therefore should also expect no material improvements here.
Skull of Destiny still isnt working. Dropped two more quests over the day yesterday, 200 doubloons just gone. Moving CoF to the FotD but not fixing the skull of destiny seems like a huge misstep.
The canon bug needed to be fixed yesterday. Not a new bug, should be able to address it.
Choppy servers and bad hit reg is just something Ive learned to accept in this game, even though its also frustrating. Not to mention the rowboats clipping into stuff they shouldnt, did they mention that anywhere? I didnt see it mentioned.
Don't expect this to be an exhaustive list of all issues the team are investigating!
Maybe nerf the aim assist a bit? I most multiplayer games it’s just a push in the right direction, but in this it’s pretty much aimbot for the pistol or blunder
Team are aware and are assessing, however expect no changes until we can reestablish a base performance for us to assess the health of player combat following Season Ten's changes.
There's a lot of armchair developers in the comments, jeez.
I appreciate the transparency and action. I'm not happy about the player/ship limits, but if it results in better gameplay then it's something. Hopefully it gives y'all the data and confidence you need for next steps!
We are not in any way 'happy' with a reduction in player/ship counts either - they affect the core player encounter rates we designed the experience around. However we feel that right now if we can improve the broader performance of the game for all players on the server that's what we should be optimising for until we can fix the underlying issues.
I do appreciate the post, especially clarifying that it only 30 more chests this season not 60.
However, this is the exact kind of post I would also expect to see something regarding the painfully slow guild progression. That fact its not mentioned makes me think you guys think its in a good place. Its not.
Please rethink guild progression speed outside of guild emissary flag. The grind to 15 to unlock the flag is way disproportional to other emissary flags, even considering it an endgame version of such.
This post gives an update on the highest impact issues right now affecting the core experience, however don't assume that this is an exhaustive list of the only thing the team are assessing - it's not!
Any word on achievements being fixed? I feel like they've all just stopped tracking, and the one for completing the True Legend commendation still hasn't popped for me despite completing it a week or two ago.
Team are working to bring achievements back into a state where are consistently delivered when unlocked. Prohress hasn't been lost however so sit tight while the team work through the backlog.
Hey sonicbob, enjoying the season so far, but i have some concerns about two topics that i've faced first hand.
Any comments regarding crews absolutely glitching their way through hourglass levels and subsequently guilds by constantly matching against one single enemy ship?
Any comments on cheaters being able to fully close servers at will?
Other than that, i'm having a blast in season 10, my guild and I are having tons of fun using the new clothes and ranking our way up in our guild.
Hey u/MasterAenox - Team are aware and investigating!
Hey Everyone,
Following the launch of Season Ten on October 19th, I wanted to share a quick update on the current state of play and what we are doing to improve the player experience right now. You can reply directly in the forums here https://www.seaofthieves.com/community/forums/post/1850474, but sharing details below;
Read more External link →Server Performance
Following the October update we've seen the wave of reports from players who have been impacted in some way by poor server performance. We can also see from player data a significant spike in servers underperforming sinc...
Aim assist is interesting.
Also, how the hell was the watch three minutes slow?!
Seriously the guys dead, give him a break 😂
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