Sea of Thieves

Sea of Thieves Dev Tracker




24 Oct

Post
    beckyfr0st on Steam Forums - Thread - Direct
Introducing Pirate Perks. From new Trading Company T-shirts to a special Seasonal coin, your in-game progression now lets you shop for an exclusive range of merch, letting you show off your accomplishments outside the game! Log in to see what's available:
www.seaofthieves.com/pirate-perks
Comment

Originally posted by Bluefire9432

nothing about hitreg? nothing at all? for real?

Edit: It's there

Have another read through the server performance section, this is having a massive impact on Hit Registration hence our focus here in stabilising the experience.

Comment

Originally posted by lllIllIlIlIl

Small sample size but after I hitreg a pig 4 times in a row I definitely have some opinions about the state of "fixes" in this game.

I've seen this type of comment a few times using Animals as a basis for the broader Hit Reg situation.

We know that hit reg against animals is particularly bad, however we have instead focused our time on player to player combat scenarios as that is where players are frustrated the most. We've made real changes to how animals interact with the rewind system therefore should also expect no material improvements here.


23 Oct

Comment

Originally posted by Powerful_Artist

Skull of Destiny still isnt working. Dropped two more quests over the day yesterday, 200 doubloons just gone. Moving CoF to the FotD but not fixing the skull of destiny seems like a huge misstep.

The canon bug needed to be fixed yesterday. Not a new bug, should be able to address it.

Choppy servers and bad hit reg is just something Ive learned to accept in this game, even though its also frustrating. Not to mention the rowboats clipping into stuff they shouldnt, did they mention that anywhere? I didnt see it mentioned.

Don't expect this to be an exhaustive list of all issues the team are investigating!

Comment

Originally posted by warwicklord79

Maybe nerf the aim assist a bit? I most multiplayer games it’s just a push in the right direction, but in this it’s pretty much aimbot for the pistol or blunder

Team are aware and are assessing, however expect no changes until we can reestablish a base performance for us to assess the health of player combat following Season Ten's changes.

Comment

Originally posted by LoonieToque

There's a lot of armchair developers in the comments, jeez.

I appreciate the transparency and action. I'm not happy about the player/ship limits, but if it results in better gameplay then it's something. Hopefully it gives y'all the data and confidence you need for next steps!

We are not in any way 'happy' with a reduction in player/ship counts either - they affect the core player encounter rates we designed the experience around. However we feel that right now if we can improve the broader performance of the game for all players on the server that's what we should be optimising for until we can fix the underlying issues.

Comment

Originally posted by TheKayoPop

I do appreciate the post, especially clarifying that it only 30 more chests this season not 60.

However, this is the exact kind of post I would also expect to see something regarding the painfully slow guild progression. That fact its not mentioned makes me think you guys think its in a good place. Its not.

Please rethink guild progression speed outside of guild emissary flag. The grind to 15 to unlock the flag is way disproportional to other emissary flags, even considering it an endgame version of such.

This post gives an update on the highest impact issues right now affecting the core experience, however don't assume that this is an exhaustive list of the only thing the team are assessing - it's not!

Comment

Originally posted by -ImJustSaiyan-

Any word on achievements being fixed? I feel like they've all just stopped tracking, and the one for completing the True Legend commendation still hasn't popped for me despite completing it a week or two ago.

Team are working to bring achievements back into a state where are consistently delivered when unlocked. Prohress hasn't been lost however so sit tight while the team work through the backlog.

Post
    Christina_Rare on Steam Forums - Thread - Direct
Our team are taking action to improve stability for players currently encountering poor server performance. For details on this and other key issues we're aiming to address ASAP, read this Forum post from Production Director Drew Stevens: https://aka.ms/SoT_StateOfPlayUpdate
Comment

Originally posted by MasterAenox

Hey sonicbob, enjoying the season so far, but i have some concerns about two topics that i've faced first hand.

Any comments regarding crews absolutely glitching their way through hourglass levels and subsequently guilds by constantly matching against one single enemy ship?

Any comments on cheaters being able to fully close servers at will?

Other than that, i'm having a blast in season 10, my guild and I are having tons of fun using the new clothes and ranking our way up in our guild.

Hey u/MasterAenox - Team are aware and investigating!

Post

Hey Everyone,

Following the launch of Season Ten on October 19th, I wanted to share a quick update on the current state of play and what we are doing to improve the player experience right now. You can reply directly in the forums here https://www.seaofthieves.com/community/forums/post/1850474, but sharing details below;

Server Performance
Following the October update we've seen the wave of reports from players who have been impacted in some way by poor server performance. We can also see from player data a significant spike in servers underperforming sinc...

Read more External link →

20 Oct

Post
    beckyfr0st on Steam Forums - Thread - Direct
From October 27th - November 1st (12am - 11:59pm UTC), log in to receive a Skull of Destiny Voyage and the Rapier of the Damned for free. Plus, earn double the usual gold, reputation, Allegiance and Renown for the duration of the Event!

19 Oct

Post
Sea of Thieves’ very latest Season begins today! Season Ten promises to be one of the biggest yet, launching with a significant and socially focused new feature for our shared-world pirate sandbox. Expanding on Season Seven’s Captaincy update, Guilds gives players opportunities to strengthen the bonds they've already forged on the seas, while also building new and long-lasting connections.

A New Way to Connect Across different crews, time zones and even platforms, Guilds can unite a group of pirates under a shared identity and cause, and help them celebrate their accomplishments with shared rewards. The in-game Guild Chronicles even allow players to see what other Guild Members have been up to while they were away, furthering the sense of communal goals and adventures. Each Guild also allows for full freedom of expression, with the Guild Owner having full control over its name, motto and branding.

With a limit of 24 pirates per Guild, these groups still mainta... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    76561199490297387 on Steam Forums - Thread - Direct
We are aware of some players experiencing Alabasterbeard errors when joining a game. We are investigating and will update as soon as we have more information. Thank you for your patience while we resolve this.
Comment

Originally posted by sprucay

Aim assist is interesting.

Also, how the hell was the watch three minutes slow?!

Seriously the guys dead, give him a break 😂

Post
    76561199490297387 on Steam Forums - Thread - Direct
For more detailed information on all the additions and adjustments arriving with today's Sea of Thieves update, you can rifle through the release note riches here: https://www.seaofthieves.com/release-notes/2.9.0

If you are having problems viewing the page, please clear your cache or log out and log back in again.
Post

Guilds The first of Season Ten’s major features to arrive, Guilds builds on Sea of Thieves’ previous Captaincy update and allows players to expand their bonds with friends, enjoy asynchronous progression and work together under a shared banner to earn exclusive rewards. Available now!

Introducing Guilds
  • A new feature that encourages groups of up to 24 like-minded players to band together under a Guild with its own name, motto and branding, and a shared approach to sailing the Sea of Thieves.
  • Any player can create a Guild and invite other players to join, and all Guild Members can contribute to the collective Guild Reputation, unlocking fantastic new rewards. Those who choose to sail as Guild Emissaries can claim even more prizes from the Guild Ledger.
  • Capta...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.