Sea of Thieves

Sea of Thieves Dev Tracker




06 Nov

Comment

Originally posted by LightningOW

If rep per level is reduced does that mean guilds that focused on treasure will get a level boost once the update hits? Or will the new level requirements only affect future levels?

Good Question - Guilds shouldn't shoot up following this change no, it should only affect the Guilds progress to their current and future levels.

Comment

Originally posted by Gaddifranz

Is this something that has been tested at or close to capacity? Clearly the current server issues with the introduction of guilds -- which on the surface doesn't have a clear connection to server performance -- had an unanticipated effect.

It would be a shame to have another highly-touted feature introduced only to result in weeks of server instability and gameplay problems. Again.

We'll certainly ensure we've had coverage internally and through Insiders, however what we are seeing is that even in those environments they don't compare to the scale and play behaviour of a retail audience - which is where issues can catch us by surprise.

This is something were aware of though and assessing how we can improve our confidence ahead of releases

Comment

Originally posted by Legenix

The Hour Glass exploit was not only used for accelerated guild progression, but also for individuals to unlock the PvP curses. In my opinion action should be taken against individuals who used the exploit for any reason.

Overall it’s great seeing Rare be so transparent and communicative about the state of the game we all love.

I've kept this bit purposefully vague right now, but we are assessing all that players may have earned through this exploit and will be coming down hard - we know how important the status is around these hard to attain items and want to ensure we preserve that!

Comment

Originally posted by b_ootay_ful

I really hope for a treasure hunting buff.

With 3 daily players, we recently hit level 30. We have 6 semi-active players. We're in the top 500 Guilds in the emissary ledger.

It's a grind, but I feel like we might burn out if we play too much.

Having commendations behind Guild level 1'000 feels out of reach.

Treasure Hunting earn rates are certainly below where we want them to be, so will be brought up as part of Novembers balancing changes.

Comment

Originally posted by Gaddifranz

Fewer servers running on each virtual machine huh?

Gee, I wonder what pact Safer Seas will have in December where every single ship electing that option needs to have its own server.

We already operate on different ratios (Server Instances to a VM) across Adventure, Maiden Voyage and Tall Tales servers. Clearly we can run many more servers on Tale & Maiden Voyage Modes so Safer Seas will likely sit somewhere between Adventure and Single use servers.

Comment

Originally posted by extra_hyperbole

Is it more likely in your estimation that we will see a buff to treasure hunting or a nerf to hourglass for guild rep? Or a bit of both?

It'll likely be a mix, expect the amount of Rep required for a level to reduce in order to bring Treasure Hunting up but then bringing Allegiance down to balance it against this new Guild Rep Level amount.


01 Nov

Post
    76561199208411297 on Steam Forums - Thread - Direct
The team are aware that the Pathetic Tokens Commendation, awarded for handing in Athena's Fortune Emissary Flags at The Reaper's Hideout after undergoing the Ritual of the Flame, is not currently tracking as intended. We will provide updates as this is investigated.

30 Oct

Post
    76561199490297387 on Steam Forums - Thread - Direct
The Sea of Thieves servers are back online! That means it's time to call up your crew, stick on your spookiest ship set and haunt the seas once more... if that's your thing. You can also read about today's fixes in the release notes. You're welcome: https://www.seaofthieves.com/release-notes/2.9.0.1
Post
Updates Legendary Search for the Skull of Destiny Voyage
  • The Legendary Search for the Skull of Destiny Voyages are once again available for purchase and have been returned to their original prices. Players can purchase a single Voyage from the Pirate Lord or shipwrights for 100 Doubloons, or the Voyage Bundle from shipwrights for 500 Doubloons.
Fixed Issues Performance and Stability
  • Improvements made to server performance, resolving an issue that caused scenarios of high ping spikes, desync and rubberbanding, impacting the core experience.
  • Resolved a vulnerability that allowed some players to affect the stability of a server and cause others to be disconnected from their session.
Gameplay
  • Voting on the Legendary Search for the Skull of Destiny Voyage should no longer cause it to automatically complete.
  • Players attempting to fire themselves out of...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Oct

Post
    76561199208411297 on Steam Forums - Thread - Direct
Attention pirates! We’ll be rolling out a necessary hotfix for Sea of Thieves tomorrow, October 30th, from 10am UTC – please plan your Voyages accordingly. To account for interrupting Ghoul & Glory, this Event will be extended until November 2nd (10am UTC).

27 Oct

Post
    76561199208411297 on Steam Forums - Thread - Direct
The team are aware of an exploit being used in Hourglass battles to unfairly accelerate Guild Reputation. We are monitoring this while investigating a solution, and will be seeking to remove progress from Guilds found to be actively utilising the exploit.

25 Oct

Comment

Originally posted by WhiskeyGamma

Might be time to consider dropping support for old gen consoles. It’s holding the game back considerably.

Older client hardware (be that Console or Low Spec PC) has no impact on the performance of the server.


24 Oct

Post
    beckyfr0st on Steam Forums - Thread - Direct
Introducing Pirate Perks. From new Trading Company T-shirts to a special Seasonal coin, your in-game progression now lets you shop for an exclusive range of merch, letting you show off your accomplishments outside the game! Log in to see what's available:
www.seaofthieves.com/pirate-perks
Comment

Originally posted by Bluefire9432

nothing about hitreg? nothing at all? for real?

Edit: It's there

Have another read through the server performance section, this is having a massive impact on Hit Registration hence our focus here in stabilising the experience.

Comment

Originally posted by lllIllIlIlIl

Small sample size but after I hitreg a pig 4 times in a row I definitely have some opinions about the state of "fixes" in this game.

I've seen this type of comment a few times using Animals as a basis for the broader Hit Reg situation.

We know that hit reg against animals is particularly bad, however we have instead focused our time on player to player combat scenarios as that is where players are frustrated the most. We've made real changes to how animals interact with the rewind system therefore should also expect no material improvements here.


23 Oct

Comment

Originally posted by Powerful_Artist

Skull of Destiny still isnt working. Dropped two more quests over the day yesterday, 200 doubloons just gone. Moving CoF to the FotD but not fixing the skull of destiny seems like a huge misstep.

The canon bug needed to be fixed yesterday. Not a new bug, should be able to address it.

Choppy servers and bad hit reg is just something Ive learned to accept in this game, even though its also frustrating. Not to mention the rowboats clipping into stuff they shouldnt, did they mention that anywhere? I didnt see it mentioned.

Don't expect this to be an exhaustive list of all issues the team are investigating!

Comment

Originally posted by warwicklord79

Maybe nerf the aim assist a bit? I most multiplayer games it’s just a push in the right direction, but in this it’s pretty much aimbot for the pistol or blunder

Team are aware and are assessing, however expect no changes until we can reestablish a base performance for us to assess the health of player combat following Season Ten's changes.

Comment

Originally posted by LoonieToque

There's a lot of armchair developers in the comments, jeez.

I appreciate the transparency and action. I'm not happy about the player/ship limits, but if it results in better gameplay then it's something. Hopefully it gives y'all the data and confidence you need for next steps!

We are not in any way 'happy' with a reduction in player/ship counts either - they affect the core player encounter rates we designed the experience around. However we feel that right now if we can improve the broader performance of the game for all players on the server that's what we should be optimising for until we can fix the underlying issues.