Sea of Thieves

Sea of Thieves Dev Tracker




06 Nov

Comment

Originally posted by Silvercat18

So less players per server didnt solve the issue and less servers per machine hasnt solved it either.

Can we not just abandon the compatibility with out of date consoles at this point? As it is, the game is essentially "full" and now it is apparently collapsing under its own weight, presumably because it is forced to abide by archaic limits and code to enable those old consoles.

I don't know how many times I have to say it, but older generation Consoles and Lower Spec PC have no impact on Server Performance! The servers don't really care what the spec of clients are connected, only the quantity of them.

Comment

Originally posted by ProteusWest

To be fair, the server issues that were experienced at the start of season 10 weren't unique to it. There were a lot of server issues and problems at the tail end of season 9 (the last couple of months), and I think the major factor that exacerbated season 10's start was the normal influx of players who were starting the new season returning en masse and making the normal problems much worse.

While it's true there is no way to test that with something like Insiders, I think it's something that could have been predicted given the fact that a lot of people felt like the game had serious issues with server performance even prior to season 10, so proactive steps like reducing ship and player limits to ensure a more stable launch may have been prudent.

☝️This☝️ Some of these perf regressions started appearing in September but only caught fire once we hit scale with Season Ten launch, this is all general build health and has no ties to Guilds as a feature set here.

Comment

Originally posted by DapperDlnosaur

If you're unsure of how to make sure you are made aware of issues when people find them, the answer is to actually read your dang forums. If someone makes a post on the insider forums outlining a clear bug or issue and a single Rare employee reads that, it should be pinned or logged or linked to whoever needs to start fixing it. It really is that simple. And if not a single Rare employee is reading them, then there is no point in having them. There is no excuse for a big bug to be mentioned in the Insider forums and then make it to the live game, other than "we didn't have time to fix it, but we know about it and are working on it", but we don't even get that. Even the barest minimum of communication in-house should be preventing that from happening, like I said, if a single Rare employee is actually reading anything on the Insider forums and doing the minimal work of forwarding it to somebody.

Speaking of that, what exactly is causing issues to remain in the game for mon...

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The best way to get critical bugs to the Dev team is to submit bug reports, while we have teams who try and skim the threads as part of our usual process there is a chance they will be missed in the discussion.

RE prioritisation, running a Live Service game takes a lot of triage and prioritisation to ensure we are focused in the right spaces. We have multiple game teams focused on long-term feature commitments (some 12 months out, others 3-6 months out etc).

We are always assessing the issues reported from various channels but ultimately we have to make a priority call on how much we invest in bug fixing alongside feature work - I won't claim that we always get that right, but it's a constant effort for us to juggle the various things we feel are important!

Comment

Originally posted by jcrankin22

I don't see how the game will survive with the way things have been going lately. The server performance is the worst its ever been and the gameplay is just clunky. It's frustrating to do any sorts of PvP at the moment and we received no new PvE content this update.

Loud & Clear - we're working on it!

Comment

Originally posted by im_stealy

would it be beneficial to submit a new support ticket if the achievements aren't coming through ?

Feel free to submit a ticket if you are missing achievement progress, while the team will address these as a bulk action they can verify against your ticket when closing.

Comment

Originally posted by im_stealy

are we to assume the achievements should automatically pop once the issue is resolved with criteria being met but not unlocking achievements ? I've been sitting on the pirates life tall tale at 100 percent for a couple weeks and it still won't give it to me, and support just said "ya we r working on it sorry"

Right now Achievements should be popping when completing the necessary conditions, however for those who completed them during our outage will need to wait for follow up actions being taken by our Player Support Team.

Comment

Originally posted by LightningOW

If rep per level is reduced does that mean guilds that focused on treasure will get a level boost once the update hits? Or will the new level requirements only affect future levels?

Good Question - Guilds shouldn't shoot up following this change no, it should only affect the Guilds progress to their current and future levels.

Comment

Originally posted by Gaddifranz

Is this something that has been tested at or close to capacity? Clearly the current server issues with the introduction of guilds -- which on the surface doesn't have a clear connection to server performance -- had an unanticipated effect.

It would be a shame to have another highly-touted feature introduced only to result in weeks of server instability and gameplay problems. Again.

We'll certainly ensure we've had coverage internally and through Insiders, however what we are seeing is that even in those environments they don't compare to the scale and play behaviour of a retail audience - which is where issues can catch us by surprise.

This is something were aware of though and assessing how we can improve our confidence ahead of releases

Comment

Originally posted by Legenix

The Hour Glass exploit was not only used for accelerated guild progression, but also for individuals to unlock the PvP curses. In my opinion action should be taken against individuals who used the exploit for any reason.

Overall it’s great seeing Rare be so transparent and communicative about the state of the game we all love.

I've kept this bit purposefully vague right now, but we are assessing all that players may have earned through this exploit and will be coming down hard - we know how important the status is around these hard to attain items and want to ensure we preserve that!

Comment

Originally posted by b_ootay_ful

I really hope for a treasure hunting buff.

With 3 daily players, we recently hit level 30. We have 6 semi-active players. We're in the top 500 Guilds in the emissary ledger.

It's a grind, but I feel like we might burn out if we play too much.

Having commendations behind Guild level 1'000 feels out of reach.

Treasure Hunting earn rates are certainly below where we want them to be, so will be brought up as part of Novembers balancing changes.

Comment

Originally posted by Gaddifranz

Fewer servers running on each virtual machine huh?

Gee, I wonder what pact Safer Seas will have in December where every single ship electing that option needs to have its own server.

We already operate on different ratios (Server Instances to a VM) across Adventure, Maiden Voyage and Tall Tales servers. Clearly we can run many more servers on Tale & Maiden Voyage Modes so Safer Seas will likely sit somewhere between Adventure and Single use servers.

Comment

Originally posted by extra_hyperbole

Is it more likely in your estimation that we will see a buff to treasure hunting or a nerf to hourglass for guild rep? Or a bit of both?

It'll likely be a mix, expect the amount of Rep required for a level to reduce in order to bring Treasure Hunting up but then bringing Allegiance down to balance it against this new Guild Rep Level amount.


01 Nov

Post
    76561199208411297 on Steam Forums - Thread - Direct
The team are aware that the Pathetic Tokens Commendation, awarded for handing in Athena's Fortune Emissary Flags at The Reaper's Hideout after undergoing the Ritual of the Flame, is not currently tracking as intended. We will provide updates as this is investigated.

30 Oct

Post
    76561199490297387 on Steam Forums - Thread - Direct
The Sea of Thieves servers are back online! That means it's time to call up your crew, stick on your spookiest ship set and haunt the seas once more... if that's your thing. You can also read about today's fixes in the release notes. You're welcome: https://www.seaofthieves.com/release-notes/2.9.0.1
Post
Updates Legendary Search for the Skull of Destiny Voyage
  • The Legendary Search for the Skull of Destiny Voyages are once again available for purchase and have been returned to their original prices. Players can purchase a single Voyage from the Pirate Lord or shipwrights for 100 Doubloons, or the Voyage Bundle from shipwrights for 500 Doubloons.
Fixed Issues Performance and Stability
  • Improvements made to server performance, resolving an issue that caused scenarios of high ping spikes, desync and rubberbanding, impacting the core experience.
  • Resolved a vulnerability that allowed some players to affect the stability of a server and cause others to be disconnected from their session.
Gameplay
  • Voting on the Legendary Search for the Skull of Destiny Voyage should no longer cause it to automatically complete.
  • Players attempting to fire themselves out of...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Oct

Post
    76561199208411297 on Steam Forums - Thread - Direct
Attention pirates! We’ll be rolling out a necessary hotfix for Sea of Thieves tomorrow, October 30th, from 10am UTC – please plan your Voyages accordingly. To account for interrupting Ghoul & Glory, this Event will be extended until November 2nd (10am UTC).

27 Oct

Post
    76561199208411297 on Steam Forums - Thread - Direct
The team are aware of an exploit being used in Hourglass battles to unfairly accelerate Guild Reputation. We are monitoring this while investigating a solution, and will be seeking to remove progress from Guilds found to be actively utilising the exploit.

25 Oct

Comment

Originally posted by WhiskeyGamma

Might be time to consider dropping support for old gen consoles. It’s holding the game back considerably.

Older client hardware (be that Console or Low Spec PC) has no impact on the performance of the server.