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16 Jun

Comment

Originally posted by proprist

same thing

Hey! Can you please relog? Let me know if this doesn't work for you, please. :)

Comment

Originally posted by BSV_P

How can I get the RWBY skins?

Should be available in just a few minutes!


10 Jun

Comment

Originally posted by SleekVulpine

You used to be able to build crit on Freya, Ymir as well. Though the Crit didn't proc on her abilities it still worked when she basic attacked you with the sword.

WAAAAAY back in the day all basic attack were physical, so magicals could build physical items. Ymir with Crit and his passive was gross in the damage department.

Machine Gun Ra. You would utilize the bonus Power from the heal and the slow from the 2, slap an Executioner on him and you were good to go.

Hel also could Basic Attack cancel on stance switch, leading to it being a common strategy to just double hit enemies in lane.

Gem of Isolation slow on Bastet Bleed / Thor Mjolnir. This was never good but was funny.


05 Jun

Comment

Originally posted by A_Rod84

I thought he had reach in front of him, not 50 degrees to his right

All Basic Attacks on every melee god is a frontal cone. If we have a longer range it will increase the size to the left and right that you can hit.

Awilix has a similar "hitbox" type interaction. Through SMITEs history we found that giving this leeway on Basics makes them feel more responsive and correct most of the time, versus the alternative.

(Fun note, I actually broke this on a god during development to where it would work more like what is "expected" and wow, it was awful.)

AJ went more into detail here : ...

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03 Jun

Comment

I had this feeling many years ago, so I'm inclined to help.

You seem to understand that you won't find a 1:1 comparison in Smite, which is good. I know a lot of people come over expecting characters to really feel exactly like their favorites.

I played LoL way back in my college days, and don't have a lot of experience in HoTS. So I'm mostly going off the 'why I like' in the HoTS section, but I figured I'd give it a try. :D

Xul

Zhong Kui - Zhong Kui has strong passive sustain, a great AoE damage area around him, good DoT, an on-demand stun and fairly simple line skillshot and cone sustain/push. You won't get the feeling of skeletal minions or skeletal mages, but he has most of the traits in Xul that you like.

Garrosh

Xing Tian - Strong CC with his 2, his ult is extremely good for team setup and great sustain (through HP5. If you keep his passive up and build a stone of gaia, or some defensive i...

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02 Jun

Comment

we stan patte and her world kitties

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The team is aware and looking into this! Will update as soon as I have more info.

Edit: We've made some adjustments on our side and are beginning to see successful logins. If you're still having issues please restart your game client and try again. Thanks so much for your patience!

Comment

The team is aware and looking into this! Will update as soon as I have more info.

Edit: We've made some adjustments on our side and are beginning to see successful logins. If you're still having issues please restart your game client and try again. Thanks so much for your patience!

Comment

These skins will be available in The Great Dreamer/Cthulhu Update.

Comment

These skins will be available in The Great Dreamer/Cthulhu Update.


29 May

Post

What's up Gods & Goddesses!

PTS for The Great Dreamer Update is LIVE for the weekend!

You can find the full Update Notes here.

Please post any bugs or issues found from PTS here. Also, please leave any feedback you have about any of the latest balance changes, and SMITE's newest God - Cthulhu!

If you would like to participate in the PTS click here to find out how.

Thanks so much for helping us test all the new changes coming to SMITE!

See you on the Battleground.

Known Issues

  • Cthulhu's Passive meter is no...
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Comment

Originally posted by TheShikaar

I'm pretty sure they wouldn't have to redo the models at all. 3D models are created in Maya or zBrush or whatever Tool they use and then imported into UE. Unless they are really stupid they should have the files for the original model. So it would just be a reimport into the new UE version.

But yeah pretty much everything else would have to be redone from ground up.

Models port over to UE4 pretty easily, too. The problem is when we start talking about materials done in engine. None of those will port automatically.

If you don't know what materials are - essentially they're a bunch of different details set in the engine that tells it what the surface of something should look like. Basically they answer the question: "when light hits this, how should it look?" Engines deal with materials in different ways, which can require different amounts of work. But any custom materials done in UE3 aren't going to port into UE4 well, and it's safe to say the same is true of UE5 until it's actually in developer hands.

There's other problems with swapping engines on top of that, as well. Engines have completely different development pipelines, and devs don't get used to new engines instantly (even when they make improvements to processes!). All script has to be rewritten, etc. But I guess mostly I'm trying to bring across that while mo...

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26 May

Comment

This is awesome! You're very talented, I love how it turned out!

Comment

This is epic!! Thanks for sharing!

Comment

Originally posted by Idiosincracy

What about Da Ji's 3 then? I've used that against nu wa and as she goes into her fog my ability activates, I teleport in place and it goes on cooldown doing nothing. Is that intended?

That's a trickier one we have discussed. I can bring it up for discussion again. She has warning FX associated with it that may prompt users to burn X tool to try to respond. On interrupt she would get to use it again now on a target who now lost that tool. Especially for something coming over a wall, imagine using Aegis as you know you are about to die to Da Ji (you wait til the last possible second) and it doesn't come, only to suddenly happen again 1s later. There is often a feedback issue due to the abilities function which prevents the person being affected from knowing why or why not an ability went off.

This argument can be expanded out to other abilities where we give the cooldown back but they often lack the hard warning FX and common situations that Da Ji creates. Its a situation where Hard Rules vs. Use Cases create some murky waters.

Comment

This is actually getting fixed next patch. She currently has a .2ish second warmup before she actually gains any of her benefits, but when interrupted it goes on cooldown.

We are changing it so that she gets her benefits during that .2s warmup. Should be more consistent in providing protections to Baba and prevent cases like this where it goes on cooldown without providing a benefit.


25 May

Comment

Cthulhu has awakened!

We know there's been a lot of discussion about Cthulhu and the validity of his inclusion in SMITE, specifically on this subreddit. This is all included in our Dev blog going live tomorrow, but we wanted to share our thoughts with you all a little bit early.

We understand the community is mixed about the potential inclusion of Cthulhu in SMITE. Some of you have been very vocal in favor of the eldritch gods. Others have voiced concerns that Cthulhu represents a step too far, opening a door to some other fantastical, non-God characters.

We think Cthulhu fits SMITE in ways these other potential “Gods” do not. Cthulhu is, in his lore, a supernatural being of immense power. He is the high priest of a pantheon of cosmic deities whose presence alone is enough to render a human completely insane -- the sort of character at home on the Battleground of the Gods, and arguably the best-known godly figure who is not currently in SMITE.

...
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22 May

Comment

Originally posted by OnyxWarden

I think it's Pon Pon in sunglasses pointing at the camera

Pon Pon confirmed?

Š̶̬͉̼͍͛́̒̌̏̽̍̽̈́̔͜͝o̸͖͖̝͓̟̭͊͌͋̅͋̔͘ͅo̵̧̡̙̝͚̬̙͛̄̾n̵̤̻̙͙̠̣̫̿͋̂̑͆̅̑̍͗͊̓̒̕͘͠,̶̛̪͈̖̙̩̟̦̃͜ ̷̡̧̨̤̲̗͔̯̣̮̪̍̌͑̈́̈́̑̃̍̓̓͐̕̕͜͝ą̵̢̰͇̯͔̲̙͇̲͍̆͜l̶̨̫̘͓̩̝͖͔͈̯̲̭̳͚̎̂̅͘ͅl̵̛͙̩̲̪͉̱̳̮̗͔̙͕͑̎̿ ̷̗̻̎̏͊̓̇̀̐̏͐͝w̵̧̗͉͍̱̣͍̦̣̠͋̓̊̈̿̀͂̅̈́̌̀̏̈́ͅḯ̴͕̭̬͔l̵̹̘̖̩̰͕̹̟̠̪̗̖̠͌́ͅl̸̢̢̮̪̲̭̪̘̹͗̑̒̂̎͝͠ ̷̛̮͊̌̄͑͛̍̑̈͆͛̚͠b̵̼̦̘̠̝̗̂͌̌̌͘ę̶̼͆̉͑̇ ̶̹̠̫̠̝̾̋̌̆̅̐͛͒̐̏̈̚Ḵ̸̢̡̣̖̲̺͔͙̱̼́̌̀̾͑͆̓͝p̸̨̢̢̢͎̭̗̙͋o̴͙͙̺̼̭̘̝̭̘̙̔̌͊̒̉p̵͕̎̍͛̄͐̊͘͠͝


20 May

Comment

For Baba's Cabin it is intended to be a blocking collider for player movement. It creates some odd scenarios with hiding inside of it otherwise, especially non-player entities. This is true while stationary and while moving.

It is not intended to block abilities/attacks, those should pass right through.


19 May

Comment

Originally posted by Yewyul

I think win rate and ban rate matter the most when it comes to the numbers. Sometimes pick rate can mean the god is fun but not that good like Janus.

Also player perception can change in a day based on if a god sees play in SPL like what happened to Nike. But SPL is not normal/ranked play for 99% of everyone else that plays Smite and some gods still feel bad/not that great even when played in SPL.

That being all said, I think you guys have been doing a fine job with making sure gods are fun and have a place. Keep up the good work!

I bundled it into high level competitive use case as ranked ban rate and SPL often have parallels but should have been more specific. Ban Rate is a major stat we look at.