Smite

Smite Dev Tracker




19 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/386360/announcements/detail/4710178153977341060]here[/url].

18 Apr


17 Apr


16 Apr


15 Apr

Comment

It looks like your minions are attacking the Khepri. Can see damage numbers and you get an assist. Towers detect if you are attacking a god allied to them, which technically you are :D

Similar things happen on Bastet Cats, or even more interestingly an enemy god stepping on an Artemis trap while she is under a tower a mile away.


14 Apr

Comment

Originally posted by GankMiddleLane6

Other than the power creep that's happened with some of the recent gods (tiamat/tsuky) the god variety is great. Don't know what this man is spouting off about.

haha yes thank you! And I did do a long writeup on the concept of power creep and we are taking that feedback seriously, so SMITEs gods looking better than ever from my perspective!

https://old.reddit.com/r/Smite/comments/kluxnq/why_does_every_new_god_have_to_have_power_creep/

Comment

Well I'm pretty biased, obviously, but I tend to disagree with the statement: "SMITE's gods lack skill expression"

From every season of SMITE, we have sought to create a diverse roster. This comes from visuals, cultural inspiration, class, role, and gameplay.

Over the years, we have created very few gods that are specifically "simple" or "easy" - And I think we have found a really great balance between kits that are accessible, yet offer a lot of deeper gameplay choices for more experienced players.

I also don't agree at all with the concept that "ability 1 should interact with ability 2" type example you gave for Hera - and I have written an entire article about this before.

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