Smite

Smite Dev Tracker




17 Apr


16 Apr


15 Apr

Comment

It looks like your minions are attacking the Khepri. Can see damage numbers and you get an assist. Towers detect if you are attacking a god allied to them, which technically you are :D

Similar things happen on Bastet Cats, or even more interestingly an enemy god stepping on an Artemis trap while she is under a tower a mile away.


14 Apr

Comment

Originally posted by GankMiddleLane6

Other than the power creep that's happened with some of the recent gods (tiamat/tsuky) the god variety is great. Don't know what this man is spouting off about.

haha yes thank you! And I did do a long writeup on the concept of power creep and we are taking that feedback seriously, so SMITEs gods looking better than ever from my perspective!

https://old.reddit.com/r/Smite/comments/kluxnq/why_does_every_new_god_have_to_have_power_creep/

Comment

Well I'm pretty biased, obviously, but I tend to disagree with the statement: "SMITE's gods lack skill expression"

From every season of SMITE, we have sought to create a diverse roster. This comes from visuals, cultural inspiration, class, role, and gameplay.

Over the years, we have created very few gods that are specifically "simple" or "easy" - And I think we have found a really great balance between kits that are accessible, yet offer a lot of deeper gameplay choices for more experienced players.

I also don't agree at all with the concept that "ability 1 should interact with ability 2" type example you gave for Hera - and I have written an entire article about this before.

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Comment

Originally posted by Sinisterniik

Hey Ajax! Thanks for stopping by. I'm sure I speak on behalf of everyone when I say that we love to see Hirez interacting with Reddit posts. I appreciate you taking the time to make a lengthy response.

When I first read your response, I was a little slighted and felt like my concerns were being dismissed. My post is about bad matchmaking, and you literally say that it isn't. But on a second reading, I understand what you mean more.

I still think there's a disconnect between what I want to convey and what you took away from it. I've also had some thoughts come together after digesting the huge number of responses to my post. More on that in a moment...

I didn't come as quickly to reply here because what OP is describing is not really a matchmaking issue. Its a player behavior or playerbase culture issue.

In my title post, I mentioned that my teammates are level 140+ and some have Masters loading frames. I bring this up for t...

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Thanks for the additional writeup, I'm doing my best to understand player concerns and take steps to solve them, and I'm glad that people are feeling that.

However, even after reading your most recent post, I still feel that you are using the term "matchmaking" incorrectly. Not just in regards to SMITE, but in regards to all multiplayer gaming.

My previous post already explained it, but i'll try to restate the most important parts.

  • MMR is determined entirely from wins and losses.

  • Matchmaking only cares about MMR and player level - we look to group players with the same experience and same skill level as closely as possible.

All of these factors you are describing have no direct impact on matchmaking. They could, however, have an indirect on matchmaking.

  • Higher player levels SHOULD know how to play their role and how to team fight

  • Higher MMR players SHOULD be able to hit their skil...

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13 Apr

Comment

Originally posted by SuperMike-

Hi,

If you dont mind can I ask you 2 questions.

1) does ranked conquest affect your casual conquest matchmaking. E.g. my brother doesnt touch casual conquest and plays ranked only and is in high diamond levels. Does this mean high Is likely to get diamond players in casual or is this based in casual performances only?

2) if so, I play in gold 4 and him in diamond 2 When we queue casual together how does the game react. Does it match us with players in between that level?

1) no - they are entirely separate. If your brother only plays ranked, when he switches back to casual he will start by playing against 1500 MMR players

2) its an average - it doesnt use rank - it uses MMR - so if you queue as a 1500 player and a 2000 player - it counts you as 2x 1750 players - and the other 8 players will aim to be close to 1750