Smite

Smite Dev Tracker




14 Apr

Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Well I'm pretty biased, obviously, but I tend to disagree with the statement: "SMITE's gods lack skill expression"

From every season of SMITE, we have sought to create a diverse roster. This comes from visuals, cultural inspiration, class, role, and gameplay.

Over the years, we have created very few gods that are specifically "simple" or "easy" - And I think we have found a really great balance between kits that are accessible, yet offer a lot of deeper gameplay choices for more experienced players.

I also don't agree at all with the concept that "ability 1 should interact with ability 2" type example you gave for Hera - and I have written an entire article about this before.

...

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Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Originally posted by Sinisterniik

Hey Ajax! Thanks for stopping by. I'm sure I speak on behalf of everyone when I say that we love to see Hirez interacting with Reddit posts. I appreciate you taking the time to make a lengthy response.

When I first read your response, I was a little slighted and felt like my concerns were being dismissed. My post is about bad matchmaking, and you literally say that it isn't. But on a second reading, I understand what you mean more.

I still think there's a disconnect between what I want to convey and what you took away from it. I've also had some thoughts come together after digesting the huge number of responses to my post. More on that in a moment...

I didn't come as quickly to reply here because what OP is describing is not really a matchmaking issue. Its a player behavior or playerbase culture issue.

In my title post, I mentioned that my teammates are level 140+ and some have Masters loading frames. I bring this up for t...

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Thanks for the additional writeup, I'm doing my best to understand player concerns and take steps to solve them, and I'm glad that people are feeling that.

However, even after reading your most recent post, I still feel that you are using the term "matchmaking" incorrectly. Not just in regards to SMITE, but in regards to all multiplayer gaming.

My previous post already explained it, but i'll try to restate the most important parts.

  • MMR is determined entirely from wins and losses.

  • Matchmaking only cares about MMR and player level - we look to group players with the same experience and same skill level as closely as possible.

All of these factors you are describing have no direct impact on matchmaking. They could, however, have an indirect on matchmaking.

  • Higher player levels SHOULD know how to play their role and how to team fight

  • Higher MMR players SHOULD be able to hit their skil...

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13 Apr

Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Originally posted by SuperMike-

Hi,

If you dont mind can I ask you 2 questions.

1) does ranked conquest affect your casual conquest matchmaking. E.g. my brother doesnt touch casual conquest and plays ranked only and is in high diamond levels. Does this mean high Is likely to get diamond players in casual or is this based in casual performances only?

2) if so, I play in gold 4 and him in diamond 2 When we queue casual together how does the game react. Does it match us with players in between that level?

1) no - they are entirely separate. If your brother only plays ranked, when he switches back to casual he will start by playing against 1500 MMR players

2) its an average - it doesnt use rank - it uses MMR - so if you queue as a 1500 player and a 2000 player - it counts you as 2x 1750 players - and the other 8 players will aim to be close to 1750

Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Originally posted by [deleted]

[deleted]

Your initial comment pretty much nailed it, so i didnt feel the need to reply right away. So id say your course of action was fine - you didnt say anything outside of normal player logic.

I havent gotten any messages or mentions, but the thread did continue to grow... mostly a place for people to vent it seems. But im not seeing any specific matchmaking information here.

Id still be happy to take a look into OPs history if they send me an IGN/Match ID - but i realize im late to the party so maybe wont get much response.

Thanks!

Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Originally posted by DysfunctionalHex

https://smite.guru/match/1148028021 The state of ranked West Coast

6am ranked conquest is going to be low population and can result in this type of match.

Id expect more normal hours to be much better though based on the populations we are seeing for NA-West

Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Originally posted by TheSwine-

Also im not sure exactly how this game works but i do know some balance the matchmaking by giving a squad of 3 or 4 a lower tier players. because being in comms with teammates is far more advantageous than skill level.

If you had a 3 or 4 stack vs a group of solos at even skill level, the familiar group with comms wins every time.

Also Casual is supposed to be a mode to be enjoyed and relax a bit, chat with your friends and try new things out or practise. & Honestly If your not having fun because u and ur friends determine teammates are losing all your games, then MOBAs may not be your thing. Try Arena or Joust or a battle royale.

SMITE does not stack lower MMR players with parties.

The matchmaker will aim to get the entire 10 players within the closest MMR and level of each other as it would for any other match.

This is often complicated when players create parties with wide MMR or level differences within the party, though.

Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Originally posted by [deleted]

[deleted]

Usually the easiest way to contact me is when i reply in the thread asking for IDs, which I havent done here yet. Thanks for linking the previous post!

I didn't come as quickly to reply here because what OP is describing is not really a matchmaking issue. Its a player behavior or playerbase culture issue.

SMITE matchmaking is built off wins and losses, there is no individual performance factor (for good reason)

SMITE behavior moderation includes lots of auto detection for issues like feeding, afking, refusing to fight, refusing to play role, and similar issues. This is all tracked and included with the report. See here: ...

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12 Apr

Post
Your Season 8 Olympians have been representing you for the past few months, and now, they’ve helped us design a sale!

We’ve worked with the Olympians to come up with a week full of savings on all kinds of their favorite cosmetics. Now through April 19, take advantage Weekly Deals, Skin sales, Chest discounts, and weekend events while you can!

In-Game Events: April 16-19: Party Up Event! (Stacking) - Earn 2x Favor, Worshipers, and XP while in a Party with one other person (2 people total); earn 3x those rewards while in a Party with 2 or more other people (3 or more total people).

Weekly Deals: April 13-15: Dark Matter Khepri, Full Metal Vulcan, Ice Mage Agni
April 16-19: Fernando Ares, Cute Cultivator Persephone, Crime Boss Kuzenbo

Chest Sales: April 12 - 15: Electro Raver Chest 25% off
April 13-15: Ragnarok Chest 25% off
April 14-15: Gentlemen’s Chest 25% off
April 15-19: Ste... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/386360/announcements/detail/3095636957584290723]here[/url].

09 Apr

Comment
    /u/HiRezAjax on Reddit - Thread - Direct

Short Answer: it shouldnt

Long Answer:

Seems you already know this, but it can happen if the queue size is really low, or it could be from somewhat rare or unintended bugs. Most of the complaints ive seen regarding this come from the early morning hours, where there are not that many people queueing. But i still like to check and make sure.

If you can provide a match ID, or a smiteguru link to the match, or anything I can look into it and confirm.

Lots of people using this thread to kinda dogpile on SMITE matchmaking, but matchmaking is pretty simple:

The Queue Pops - matchmaker takes the top 10 MMR players in the entire queue - makes that match - then balances the teams by average MMR for those 10 players only - then repeat for players 11-20, 21-30, etc.

If the top 10 happens to include a huge range of MMR (because not enough people are in the queue at that time) - the result can be these type of matches, like OP described, but th...

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07 Apr

Comment

April 23! You can find the full schedule at smiteproleague.com


06 Apr