Smite

Smite Dev Tracker




18 Dec

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yes, behind his Sake Bottle is his Coin Purse where he keeps his monies. thats it... nothing else to see here...


17 Dec

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Originally posted by Snufflebox

Damn, Snufflebox is always out here asking the real questions.

I question it, cause I care ;)

But alright, I'll take your word for it. After all, you got all the data, and I only got my own deductions. I'm just wondering if the small size of SMITE esports is really worth all the resources poured into it then. Wouldn't it make more sense to just bring the SPL to a respectful end in the next year or two, and reroute the esports budget to further improve the development of the game, since SMITE's bread and butter has always been it's casual audience?

The scene may be small, but our fanbase is super engaged and super dedicated. And it's grown a lot this year which has been really cool to see! We expected to see some growth after moving back to Twitch, but the growth we experienced really went above and beyond expectation. SPL has proven to be a powerful user engagement tool that is well worth the investment for the forseeable future -- it's a great way to keep people engaged with SMITE even when they aren't actively playing it! And just generally speaking there's a lot of interesting data out there about the long-term investment in a game title from its esports fans vs casual fans.

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Originally posted by Snufflebox

I can definitely see that, especislly if you were losing money, but I would just like to know how you guys plan on reaching out to an audience outside of SMITE, when there aren't orgs bringing in their own dedicated fans? Cause we both know that SMITE esports is not really bringing in huge numbers to start with, and this is only gonna make it worse. So do you have a solution for this, or are we just gonna accept that this is how the things are gonna be until the eventual end of the SPL?

Damn, Snufflebox is always out here asking the real questions.

Before I answer this, I want to clarify that what I'm about to say is applicable to SMITE and its esport scene -- I can't speak to how true it is for other esports, since every game/competitive scene has its own nuances and unique sets of user behavior.

But based on what we've seen in SMITE, it's *very* rare for someone who doesn't currently play SMITE to notice our esports scene, start watching competitive, and then start playing the game because they developed an interest in our competitive leagues. I know a small subset of people who came into SMITE that way (esp. in the early days of the esport), but generally speaking that isn't where most of our audience comes from.

For us, what really works more effectively is targeting our existing casual playerbase and making efforts to convert them into regular esports viewers. That's something we've focused on heavily this year and it's seen a lot o...

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Originally posted by Snufflebox

If I were an org, why in the hell would I ever want to sponsor a SMITE team, a game who's esports scene is already next to non-existent and completely irrelevant, when the team isn't even allowed to play under my name? Like, what possible benefit would there be for me?

This is a good thing for the players, since they will be getting more money, and everything is streamlined for them, but if you though SMITE esports was irrelevant before, just wait what happens when there are no orgs advertising the games at all.

We had a few orgs that really went out there and brought more eyeballs to SMITE, but that wasn't the case for all of them. The resources invested in those orgs did not consistently see strong returns in terms of exposure for the SPL brand, so it makes more sense for us to re-invest those funds into scaling up our own marketing efforts for the league and improving QoL/long-term career viability for our players.

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Originally posted by S3rPx

This is my biggest concern as well. They will hopefully have an independent review board that helps eliminate previous bias so they can make the most fair decisions for the competitiveness of the league. The potential risk is that some of the more personable pros may be able to play far past their prime simply due to being friends with some of the HiRez employees making these competitive decisions. I have to assume they see this potential conflict of interest and will do something to address it. I'll remain positive, but it will be interesting to see who gets picked up next season.

Competitive performance/stats will be heavily considered when looking at players/rosters.

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Personally im pretty happy with the lighting, this map was just insanely bright which made a lot of abilities and targeters hard to see, and caused eye strain.

It seems like its been a surprisingly controversial launch tho, so we will keep an eye on it. No changes planned atm tho.

However, this is the first ive heard of this jungle fog issue, and we will 100% go take a look and fix/remove that - thanks!

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Originally posted by MusicalSmasher

Yeah, my only other concern is the names Hi-Rez come up with. Cause names like Ghost, Obey, PK, Rival are really f**king good names and iconic. I don't have a ton of faith that they names they come up will be as good as org names.

*slowly crumples note that says The Hug Bugs* >.>


16 Dec

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This is so pretty!!! I hope to see it in the submissions for the cosplay contest!!!

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Originally posted by Avernuscion

Anyone curious as to why:

Ajax basically said he wouldn't include split push or burst Loki and this likely is what made ProfLoki tilt. But Ajax also stated this was the goal to remove those elements from Loki at the start of his rekit. Ajax from what I'm aware of, also spoke to ProfLoki etc regarding his rekit to accommodate players like him at the start of Loki being addressed. But the facts must be said: Loki is now more popular than ever and is in most people's matches, being hailed as a unanimous success with more of a bruiser playstyle. But rather than actually coming along with all those new players to Loki or adapting towards Loki's new changes, ProfLoki quits.

I get people are invested in mains. I've been invested in a few that have been rekit before. But the thing is metas come and go, items change. Nothing is really set in stone regarding characters. There's always the opportunity to well, play some other character and latch onto that as well? Out of 106 o...

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Obviously not my intent to upset anyone, just saw a good opportunity for a mean girls joke...

Whether or not I personally agree with his feedback, his post sparked some Olympian discussion and we are certainly still open to adjusting Loki, likely by continuing to move him more toward a jungler without breaking our goals of the rework.

Seems like the rework has been very successful by most metrics, and we do not plan on reverting him (which was my point of the joke) but that also doesnt mean hes "perfect" yet either.

Its going to take time though, we arent going to rush Loki adjustments until we see more data especially once the new S8 map launches.