Spellbreak

Spellbreak Dev Tracker




07 Oct

On Thursday at 10AM EDT, the Chronomaster Rune will be released!

Upon activation, Chronomaster begins a countdown. During this time, you're free to move around, cast spells and sorceries, and play as normal. When the countdown finishes, you'll be "rewound" to the location, health, and armor where and when you originally used Chronomaster. Use it to heal up from a fight you're about to engage in, juke an opponent who thinks they'll know where you're going to be, or all sorts of other creative clip-worthy moves.

The future and past collide starting tomorrow! (Or is it yesterday?!?)

https://preview.redd.it/e64ubly6epr51.png?width=300&format=png&auto=webp&s=a0172feaaf9be46...

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Comment

Originally posted by Spellbreak

Thank you for the game. Never thought that i would play a battle royale but you guys made it hard to resist. Even though i am getting wrecked usually, i will try my best to not bring too much shame on the name.

You're making it possible for people to say, "I beat Spellbreak!" though which is a rare claim for a MP/BR :)

Originally posted by wickedblight

I feel like it should give 10 armor on hit rather than 5 no matter what since that rewards good plays rather than shit plays but the consensus on the reddit is anyone who dislikes stone just needs to "get gud" despite the fact it's clearly miserable to play against for a large portion of the playerbase.

You're gonna get a lot of douchey responses to this. Sorry the playerbase is so toxic, and yet they wonder why people are leaving the game...

In the past, stone would completey refill your armor. That was a bit too much. 20 isn't bad considering they have to stay on the ground to attack plus there isn't much mobility in the class. It's a give and take.

Take tempest, high mobility and low damage with the wind gauntlet (at range). However, this class does allow for extra damage with squall and fast sorcery cool downs.

There will always be pros and cons. If granted 10 per hit, you'd run into those that simply do not miss often. 5 armor per isn't much if you think about it, nearly anything that hits them does at least twice the damage but generally much more.

Nicely done! These feel so good to land!

Hello Spellbreak, I'm AndrewπŸ‘‹


06 Oct