Some real good (nerdy game design) reads
Last year, a group of designers started up a thinktank with the goal of getting some Good Game Design Writing out into the world. And we are releasing our first batch of papers! Worth checking out! https://t.co/Q27YiliJUO
Someone at Zynga was irate that the hard boiled eggs in the kitchenettes weren't pre-peeled. "Do you know how much of my valuable time I waste peeling an egg in the morning?!? Someone should be doing this for me!"
We had a Riot employee who felt Mt Dew and Diet Mtn Dew cans were too hard to tell apart and asked HR (?) to make it more clear… not sure what they had in mind, but they were truly upset when we told them nothing could be done. https://t.co/FDhKkGxZTa
Very much this. Along with all the other industry folks who kept checking in over the past month. Thanks y'all!
Shout out to our @Blizzard_Ent teammates in Irvine who have been nothing but understanding and empathetic through this difficult and emotionally-charged time at the Proletariat studio. It’s very much appreciated.
I know a bunch of you might fit this role AND org. The Shopify folks are top notch. https://twitter.com/SteevesJ/status/1612944089988702208
We’re going to be add couple hands on creative roles to Rebellion (motion + graphic artist/design as well as social support) over the next few weeks. If you know a great lead affected by recent lay offs feel free to send my way.
A good list of some of the usual questions and pitfalls involved in raising VC for games. (We only had to learn 1 or 2 of these the hard way early on!)
I've looked at a thousand different game studios over the past few years as a games VC. As we kickoff @SlushHQ, wanted to share the five most common mistakes to avoid when raising money for your game 🧵