Splitgate

Splitgate Dev Tracker




06 Sep

Comment

Originally posted by Abyssal_Venom

Will fun party game modes be returning like tbag confirmed and such?

I think we probably gave a false impression that we are prioritizing esports and competitive play over casual experiences. This is not the case! We definitely plan to add all sorts of fun party game modes like we had in Splitgate. Can't share specifics yet, but just know that party modes and more casual experiences are a top priority for us! But for our first alpha demo, we more wanted to focus on getting feedback of our core gameplay.

Comment

Originally posted by RudyRooRoo26

Will we be able to play natively on Steam Deck?

I was actually having a conversation about this 2 days ago with our Lead Anticheat Engineer Andreas! The reason this is tricky is because of a lot of the anticheat stuff we do is specific to windows and would not work or be as effective at keeping cheaters out on Linux. That said, it is something that is important to us and we are actively discussing options because we definitely want to be on Steam Deck and on Linux in general. Can't 100% guarantee yet, but it is actively being discussed now and we have a lot of steam deck users in our company who also want this!

Comment

Originally posted by _Red_Octo_

Are the developers considering reworking the announcer in Splitgate 2? I've seen a lot of feedback that players would like the old announcer or something similar to him back as it was really fun hearing him announcing your killing sprees or double kills and all those things in a deep and silly voice.

Appreciate the question! I think our new announcers are closer to our original vision. Our vision (even in splitgate 1) was always to make a game that was a positive sporty future (I'm a huge NBA fan and my cofounder Nick loves formula 1 so we want to bring some of that energy to our game!) and I think the new announcer and in-ear coach is a bit closer to that vision. As for the old announcer, we have considered having some customization here (as well as for hitmarkers), but it's not something we have gotten to or committed to yet as it would require us to re-record everything and all the new lines with the previous announcer who we haven't actually talked to in years (so I'm not even sure he is still doing voice work). That said, as is the case with everything, we are always listening to as much feedback as we can and acting on it. I try to always read the comments in reddit, discord, etc. and so if this becomes a common request, you can expect it to jump higher on our priority li...

Read more
Comment

Originally posted by abgonzo7588

Can we get a classic arena mode with even starts and no abilities?

Thanks for the suggestion! TBH we haven't decided yet on this but its definitely been discussed and we hear you. And we want to hear what the community has to say and continue to get feedback. Right now our focus is to test the core gameplay, get feedback and iterate on it. That said, I always emphasize to our team that we need to be community first and listen to our players. If this is something that becomes a common request, we will act on it. But again, right now we are really just focused on testing and iterating on the core gameplay.

Comment

Originally posted by BiggerNate91

I personally don't care much about this but I'll ask this for the benefit of those that have expressed concern over it:

How much input do the investors really have on this game?

Actually, basically none tbh. We are lucky to have amazing investors who are in this for the long run and are very supportive in sharing our vision of remaining independent. Also fwiw, our board consists of 5 people with 3 being members of 1047, so even if they do have input, we are still in charge :) But in all honesty they are really supportive and have been great to work with! It also helps that they are gamers themselves so they get it.

Comment

Originally posted by WuShanDroid

Are there plans to make maps with more verticality in mind?

Yes! And larger maps too. Ozone and Zenith are probably the smallest and least vertical maps in the game just for perspective.

Comment

Originally posted by SquidBilliesRusty

Where did split gate 1 fail/ fall short in the devs eyes and how will split gate 2 build upon that without loosing what made the 1st one special?

Edited because I don't want to say the 1st one "failed". It was an amazing game and I think alot of people had a great time with an arena shooter with portals

Thanks for the question! And yes to your point, Splitgate 1 did not fail, it was a big success for us when we were a very small team! We view it as a stepping stone towards our larger goals, but a stepping stone we are very proud of!

That said, it obviously did not sustain itself and this really boils down to 2 major reasons. One of course was the servers and code base not being scalable. We were a team of 4 engineers at the time, so we really did not have the resources to handle that many players. But we also did not have things structured in a way where we could quickly iterate and pump out new content efficiently with a larger team. Our codebase and workflows worked perfectly well for a small team where everyone knew everything, but we needed to refactor and start over (especially since we are also in a new engine with UE5 now) to be able to have 175 people working on the same game at the same time without stepping on each others toes.

The other big reason wa...

Read more
Comment

Originally posted by CrossXFir3

Okay so here's my question - the Alpha seems to incorporate a lot of the same types of things that fans of the original halo series didn't like about reach and the 343 halo games. Lots of extra abilities, making everything unnecessarily round based, added safety mobility without giving the aggressive player adequate follow up. And the TTK has dropped to near CoD levels. Now I want to be clear that I have all the faith in the world that you guys are doing everything you can to make an awesome game, but what led you to depart from the more typical, bare bones, halo-esk style of SG1 in favor of something that more closely resembles a modern, class based shooter? And was it not your intention with the original to give more traditional, arena shooter fans a game they could identify with? I'm sure I'll have fun with SP2 once it's actually out and we have more content, but I'm leaning towards thinking I'd like SG1 more. I have a lot of experience with competitive games and shooters and SP...

Read more

Thanks for the great questions and feedback! I'll start by answering your last question about intention. Our intention has always been to make the most fun game possible. We don't really think of things in terms of what specific genre of FPS it is. We really just want to make the best game we can and something we at 1047 and our community love to play!

As for the classes/abilities comparison to Halo, I totally get where you are coming from. I love OG halo and was also one of the people complaining when they added abilities (although I did love Halo Reach, just not 4). I think candidly we probably didn't exactly convey what we were trying to build very accurately and that our trailers over-emphasized the abilities (because that is some of the new stuff). Our intent with the abilities is to add that icing on the cake and to add more variety, but we still want to make a game that is all about gunplay, portals, and movement. To me, there is nothing inherently wrong with abili...

Read more

04 Sep


30 Aug


25 Aug


21 Aug

Post
    Rockjaw on Steam - Thread - Direct
Hello, Splitfam! Today we have opened the servers for Splitgate 2 Alpha and admitted our first wave of players.

If you haven’t hit the ‘Request Access’ button on the Steam store page yet, there’s still time to do it. We’ll be admitting more players between now and August 25 and we hope we’ll see you in the arena.

https://store.steampowered.com/app/2918300/Splitgate_2/

If you are granted access to Alpha via Steam, you... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Aug

Post
    Rockjaw on Steam - Thread - Direct
Choose your faction, team up and earn glory in the Splitgate 2 Alpha, beginning August 21 and continuing through August 25.

Click the “Request Access” button on the Steam store page now to sign up and become a Splitgate Ace.



https://store.steampowered.com/app/2918300/Splitgate_2/

Want to see Splitgate 2 gam... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Aug

Post
    Rockjaw on Steam - Thread - Direct
Ready to enter the galactic arena? Today we’re stepping into the player portal with eight top creators for the first official gameplay reveal for Splitgate 2.

Watch the reveal trailer below to hear from Scump, iitzTimmy, Aspen, Enable, KingGeorge, MacieJay, Grim and Methodz about Splitgate 2. (Spoiler: They like it.)



... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jul