Splitgate

Splitgate Dev Tracker




02 Sep

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Ian here. Thanks for all the questions and for the support. I apologize for not getting to everybody. For any questions I missed, head here to the FAQ: https://www.splitgate.com/faq

We will see you all soon! <3

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Originally posted by artzprbz

Is there any chance the new Splitgate universa game y'all are developing is a Campaign/Story mode? I love you and your game!

I've seen a lot of questions about Battle Royale, Tac Shooter, Arcade Shooter, Campaign, etc. We aren't ready to announce anything beyond what we already have announced, but I think if you like Splitgate, you will love our next game. It's made by Splitgate fans. We aren't going to make something we don't love.

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Originally posted by TheMiraculousMM

Do you feel that ending development on Splitgate to focus on creating a new game was inevitable? If not, what would you and the team have done differently, and what lessons have you learned that you'd share with aspiring game creators?

I think there are some things we could have done differently that would have delayed the inevitable but there's just no way we could have predicted how last summer would have went. We will be much better prepared next time around.

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Originally posted by beammeup__scotty

Attended part of the Town hall but had another obligation so forgive me if these questions have been addressed/you're tired of answering them:

  • Will you continue the open beta model going forward or do you think the next entry in the Splitgate universe will be a closed/invite only beta? I only ask because I enjoyed being part of the development process as new things joined the game and felt like it helped knit a (small) but tight community.

  • I've seen a number of worried fans (myself included) fearing that the game direction will go from team based arena to Battle Royale free for all like many shooters have, is this something the community should be concerned about?

I'm a fantasy RPG guy, never really been into PvP type games or shooters. I didn't start playing Splitgate before Season 0, but this is the only shooter I've actually enjoyed and the announcement actually made me quite sad as I make it a point to play daily and would g...

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  1. Not sure yet on our exact role out plan, but there will almost certainly be a beta of some kind before launch.
  2. I've seen a lot of questions about Battle Royale, Tac Shooter, Arcade Shooter, Campaign, etc. We aren't ready to announce anything beyond what we already have announced, but I think if you like Splitgate, you will love our next game. It's made by Splitgate fans. We aren't going to make something we don't love.
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Originally posted by End_o

Question from the announcement AMA thread:

Will the next game be called “Splitgate 2”?

The next game does not have a name. It's just called "The Next Game."

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Originally posted by godsim42

"We want to reward your efforts and time in Splitgate and we take that seriously. How we will do that is not decided at this time, but know that it is something we are focused on as we discuss the next game."

This will be a huge deciding factor in my choice to follow you to your next game. Please don't drop the ball. I have invested the last year of my gaming life and budget to Splitgate, and I know it may sound selfish but I feel betrayed hearing the news. Please don't forget who got you guys here. Good Luck and I really hope you made the right decision, we will be waiting...

Understood, appreciate your support in the past and moving forward.

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Originally posted by Titanic_122

So is this an “Among Us 2” where the game is so old and/or hard to develop for that your starting a new? (but actually doing that)

Is this game gonna be an arena shooter or something else?

This feels like it’s a last minute decision. Is it?

This is literally Among Us 2. No guns, no portals. How did you know? :)

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Originally posted by ninjassassin77

First off Splitgate is one of the most fun games I've played in the last decade and probably the most thrilling since Titanfall 2. Hats off to you and your team for the excellent work you have put in.

I really enjoy the core gameplay of Splitgate and always hop on a few times a month but find myself enjoying the game more in short bursts now and again as opposed to being my main game. How do you plan on giving the future project increased staying power? I feel like the game has had issues with lengthy lull periods where there is simply not enough new content to keep players logging in daily.

Good luck to you and the team!

Thank you! No specific plans to share but know that this is our top priority. We've learned a lot from our current game and feel like we have a really good understanding/plan on how to address this.

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Originally posted by castlekside

Is there any way you could add the older versions of maps like abyss to the custom games? Or at least release them for download like we currently can with custom maps?

Is it possible to make the blocktober maps avaliable for custom games?

Unfortunately not. It would be a major pain to try to release the old abyss which does not exist in our build.

Unlikely but maybe the map creator community could recreate some of them to be featured in a playlist?

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Originally posted by arctantie

How long has the new game been in development? Can it be expected within years (2024 or later) or within months (2022-2023)?

It's been something I have been thinking about privately for almost a year now, but most of the team officially started transitioning to the new game in early July. It's a big undertaking and will not release in 2022 or 2023.

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Originally posted by Infamous_Menu_1138

Assuming the current best skins/maps are going to be the new standard in the next game, what maps and skins are currently considered the best so we know what the next games standards will look like

I think Abyss is the best looking map in terms of quality but it isn't representative of the new style we want to go for. This is meant to be revolutionary, not evolutionary. One of the reasons we are moving onto Unreal Engine 5 for the new game is to give us the ability to make even better looking content.

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Originally posted by Vibrid1

Why did you guys keep saying in each new season that "this is just the first step" or in other videos claiming that "our real launch is going to be massive" only to leave the game months later.

I get you guys have your reasons and all, but from my point of view at least, stringing your community along like that and then expecting them to try out whatever new game you cook up is a bad look.

That was our original plan! But plans change. We truly believe this is the best approach for the future of Splitgate and its awesome community.

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Originally posted by DaisyLee2010

Will the new game be Linux native? or will it be using Proton for Steam Deck compatibility?

Not ready to announce specific platforms at this time, but the more platforms the merrier!

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Originally posted by nicocarbone

One of the things that bring me to Splitgate was the support for Linux and cross platform matches. Will this be present on the new incarnation of the game as well?

Not ready to announce specific platforms at this time, but the more platforms the merrier!

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Originally posted by KestreLw

Will the next game have the same skin system or will it be like before where you could customize your head, torso and so on?

Not discussing at this time. Sorry!

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Originally posted by grilled-milk

When will you start to reveal things about the new game?

When we are ready to! ;)

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Originally posted by Skyecubus

can y'all roatate playlists more frequently so existing players have more of a variety of modes to play and enjoy with matchmaking?

We are discussing have featured playlist available more often. We also have a couple playlist tweaks planned soon.

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Originally posted by BranthiumBabe

Hey, thanks for answering my questions during the Town Hall. I'm back with more!

-You mentioned monetization isn't your current focus. Can you speak a little bit about 1047's vision when it comes to monetizing free-to-play games?

-I know you aren't at liberty to address certain things about the upcoming game, but can you mentioned the addition of lore--are we talking "here is a character and they have a backstory"-lore or "here is a character and they have a backstory that also plays a part in an overarching plot"-lore?

-What aspect of Splitgate are you most proud of?

-If you had to summarize your goals for the upcoming game in a single sentence, what would that sentence be?

Thanks for taking the time to answer so many questions from your players, and for continuing your tradition of transparency, integrity, and putting community health and quality game design above all else. I can't wait to see where Splitgate is heading.

  1. My focus is on making a game people love and want to play for a long time. If we do that, we will succeed.
  2. Not sure yet, but definitely lore will be a much bigger part of the next game.
  3. Splitgate is genuinely my favorite game of all time. I love a lot of games, but even to this day I spend more of my free time playing Splitgate for fun than any game out there. That is definitely something I'm quite proud of making.
  4. World domination.
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Originally posted by epicgamezplayer

I've always wondered how the portals work in universe like is there an in universe explanation for how the portals work just something I was curious about

Stay tuned...lore is being explored and developed as we speak!

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Originally posted by cody_raves

What will happen to the current system of “drops” in splitgate? Currently it’s a reward system for completing challenges… in the past it was also based on xp levels.

2 changes: 1. the new free infinite battlepass that goes live on the 15th will have drops unlocked every 5 levels after level 100. 2. duplicate drops will reward XP/splitcoin depending on the rarity.