Starbase

Starbase Dev Tracker




17 Aug


12 Aug

Post
    KaiFB on News - Thread - Direct

The Starbase Closed Alpha has been running for a few months and players have designed countless ships, each more formidable than the other.
A number of PVP events have taken place, where players have been able to test their ships and piloting skills in combat… but now it’s time for something more!

The leading scientific minds of the Starbase world, the Boltcrackers have decided to host a special Fleet PVP Tournament! Twelve different teams have signed up and are putting their own ship designs, piloting skills and team tactics to the test.

To find out more about the tournament and to watch the highlights from the first match between Collective: Crimson Team and the AF Fleet, check out the Boltcrackers Fleet PVP Tournament Intro video here:

Stay tuned for more highlights fr...

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11 Aug

Post

Week 32 (August 3rd -7th)

Hello everyone! Here are the progress notes of week 32:


Design

Features

  • Demolition Job: Pincer shipwreck has been designed and added to the spawn list
  • Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor
  • Damage model tests and adjustments have been made
  • 14 new ships have been added to the game’s economy configurations
  • Inventory tooltips for items...
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10 Aug


04 Aug

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Week 31 (July 27th -31st)

Hello everyone! Here are the progress notes of week 31:


Design

Features

  • Improved tooltips that show materials and extra information have been worked on
  • The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
  • A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one hand...
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30 Jul

Post
    PipFB on News - Thread - Direct

A new Starbase video is here!

Another month or so of the Starbase Alpha has come and gone, with new features added to the game, new player-made ships, and new events. This video...

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27 Jul

Post

Week 30 (July 20th -24th)

Hello everyone! Here are the progress notes of week 30:


Design

Features

  • Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested
  • Design work for beam welding continues
  • New pyramid plates have been added to economy
  • Material progression and balance design has been worked on
  • Damage model update design has been worked on
  • Asteroid belt materi...
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20 Jul

Post

Week 29 (July 13th -17th)

Hello everyone! Here are the progress notes of week 29:


Design

Features

  • Design for a HUD editor is being worked on
  • Blueprint tab design for Universal Tool is underway
  • Demolition Job has been tested: technical core features are mostly ready, polishing will start next week
  • Design work for Decal Tool has started
  • UI design for Auction House’s blueprints is underway
  • General shop page has been updated: outdate...
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13 Jul

Post

Week 28 (July 6th -10th)

Hello everyone! Here are the progress notes of week 28:


Design

Features

  • Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested
  • Laser idle ammo has been added to economy and crafting data
  • Some economy fixes and configs have been made
  • Rangefinder asset collision tests have been made
  • Assembly Job’s instruction terminal issues have been fixed. All the...
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07 Jul

Post

Week 27 (June 29th – July 3rd )

Hello everyone! Here are the progress notes of Week 27, please enjoy!


Design

Features

  • Ship machinery and electronic components have been looked into for crafting materials configurations
  • Crafting data configurations have been updated
  • New economy configurations made to support crafting data changes
  • Issues related to sorting auctions has be...
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29 Jun

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Week 26 (June 22nd – 26th)

Hello everyone! Here are the progress notes of Week 26, please enjoy!


Design

Features

  • Armor set themed weapons have been added to the economy
  • Economy configurations, fixes and design have been worked on:
    • Weapon set pricing has been adjusted
    • Adjustments and fixes have been made to the crafting data
  • Weapons and electronics have been updated with less used and more logical materials
  • Player-to-...
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23 Jun


22 Jun

Post

Week 25 (June 15th – 19th)

Hello everyone! Here are the progress notes of Week 25, hope you enjoy!


Design

Features

  • Economy has been added to the new station (Proia)
  • Economy configurations have been made to fix general issues
  • Auction House and Spaceship Designer blueprint UI design is being worked on
  • Plans for new armor mechanics to make damage more reasonable and balanc...
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