Starcraft II

Starcraft II Dev Tracker




22 Jan


21 Jan


19 Jan


18 Jan


17 Jan


16 Jan


15 Jan

The first season of the new year is approaching, and we’ve got a preview of the new maps coming to the StarCraft II ladder. The following maps are currently available for testing in the Melee section of the Custom tab.

1v1

Take care, as the fastest path to your opponent through this mysterious forest is narrow until the surrounding rocks are cleared. The main bases are very open, so watch out for enemy air drops and small units lurking in the corners.

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14 Jan


13 Jan


11 Jan


10 Jan

Editor

  • Doodad limit has been increased to 100,000. 
  • Added new objects in preparation for the next Team Liquid Map Contest.

Bug Fixes

Co-op Missions

  • Zeratul
    • Fixed an issue that caused Shieldguard’s Reflection Shield to prevent Hybrids from spawning on Part and Parcel.
    • Units can now path between the Artifact Reserve and adjacent structures.
    • Fixed an issue that caused Reflection Shield to cause Propagator clones to be friendly.
  • The Robotics Bay for Fenix and Alarak will no longer use the default model.

Versus

  • Fixed an issue that prevented the fast warp-in visual effect from displaying when placing a Pylon.
  • Fixed an issue that caused box-selecting a single Probe collecting gas to select two Probes.
  • The Nexus will once again display an animation when it is constructing a Probe.
  • Fixed an issue that caused...
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08 Jan