Starcraft II

Starcraft II Dev Tracker




31 Oct

Greetings from the StarCraft II Community Balance Council!

First off, we would like to thank everyone for providing feedback on and testing the previously proposed changes. We would also like to reassure that the balance updates are a joint effort from the entiry community, and your feedback is very important for the direction the Balance Council is heading. Upon analysing the perception of the first iteration of this balance patch and the games played on the PTR server, we would like make the following adjustments for further testing.


Battery Overcharge removal

Developer Comment: After receiving playtesting feedback, we see that many players have enjoyed the flexibility provided by the new ability, and we would like to continue testing this proposed change. However there has also been a strong concern about Protoss defense in the early game after losing the Battery Overcharge ability, specifically against Terran ru...
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21 Oct

Balance Council on 5.0.14

Greetings from the StarCraft II Community Balance Council! After around 7 months since the last patch, we are happy to present the next major multiplayer balance update, featuring changes for 14 units and 10 buildings, as well as two new abilities.

We feel that the previous 5.0.13 patch has mostly achieved its goals, fixing community pain points around Widow Mines and Cyclone, and slightly helping Protoss players in early and midgame against Terrans. However, the current patch has a couple of more ambitious goals outlined below:

  • The first goal is to nerf defensive and camping playstyles for all races, both related to early and late game on the higher levels of play. We will target specific units, buildings and abilities suited for camping, to promote more active gameplay across all stages of the game.
  • The second goal is to continue reshaping Protoss tools for high-level gameplay. We believe t...
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26 Mar

We happy to push 5.0.13 to which features a variety of Map Pool Updates and Balance. We would like to thank our partners at ESL, Balance Community Council and Community Mapmakers for all your contributions that went into 5.0.13.


MAP POOL UPDATE

1v1

  • Goldenaura LE
  • Site Delta LE
  • Oceanborn LE
  • Post-Youth LE
  • Amphion LE
  • Crimson Court LE
  • Dynasty LE
  • Alcyone LE
  • Ghost River LE

2v2

  • Catalesque CE
  • Divergence CE
  • Nightscape CE
  • Emerald City CE
  • Heavy Artillery LE
  • Overgrown Facility
  • Reclamation LE
  • Rhoskallian LE
  • Graystone Ravine

3v3

  • Flashback CE
  • Black Site 2E
  • Sandstorm CE
  • Mountain Pass CE
  • Sentinel CE
  • Jungle Depths LE
  • Bastion of the Conclave
  • Misty Swamp
  • Buri...
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07 Mar

En Taro Adun,

We are happy to push 5.0.13 to PTR which features a variety of Map Pool Updates and Balance. We would like to thank our partners at ESL, Balance Community Council and Community Mapmakers for all your contributions that went into 5.0.13.


MAP POOL UPDATE

1v1

  • Goldenaura LE
  • Site Delta LE
  • Oceanborn LE
  • Post-Youth LE
  • Amphion LE
  • Crimson Court LE
  • Dynasty LE
  • Alcyone LE
  • Ghost River LE

2v2

  • Catalesque CE
  • Divergence CE
  • Nightscape CE
  • Emerald City CE
  • Heavy Artillery LE
  • Overgrowth LE (Void)
  • Reclamation LE
  • Rhoskallian LE
  • Graystone Ravine

3v3

  • Flashback CE
  • Black Site 2E
  • Sandstorm CE
  • Mountain Pass CE
  • Sentinel CE
  • Jungle Depths LE
  • Bastion of the Conclave
  • ...
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28 Sep

En Taro Adun

With the new Patch 5.0.12 released today, we've tried to the accomplish the following goals,

  • Make Protoss more stable on a professional level in the early game vs Raven pushes and more able to fight Terran mid-late game armies without solely relying on Disruptors.
  • Increase the variety in the mid game and late game army compositions by reducing the strength of massed Ghosts, Banelings, and Disruptors.
  • Make over specialized units (Cyclones, Mothership, and Infestors) viable throughout more stages of the game.
  • Bring more visual clarity to important units on the minimap, as well as relevant abilities like Widow Mine targeting, and Disruptor's cooldown indicator.
  • Promote more interaction in late game scenarios, by making units such as Tempest, Mothership, and Brood Lord more maneuverable.
-StarCraft II Community Balance Council


BALANCE UPDATE

Terran

Cyclo...

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22 Aug

BUG FIXES

GENERAL

  • Fixed killing enemy Creep Tumors or Stasis Wards resetting the stalemate timer.
  • Fixed an issue with right clicking some destructible rocks and collapsible towers triggering an attack command.
  • Fixed an issue with flying units and Colossus not always revealing what is on very high cliff levels.
  • Fixed an issue with landed Terran buildings knocking back Lurkers and Archons moving close to them.
  • Fixed an issue with some Structures having a kill counter with no means to kill.
  • Reduced the animation speed of Inhibitor and Acceleration Zones to improve readability.
  • Fixed help menu's glossary not listing certain abilities and upgrades.
  • Fixed issues with doodads and neutral structures having a blob shadow on low graphic settings which is hidden behind the model.
  • Fixed an issue with destructible ice having a barely visible selection radius.
  • Fixed an issue with...
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30 Jan

BUG FIXES

  • Fixed an issue where units following enemy units may only attack them within range 2 (e.g. Adept after Shading) instead of 6.
  • Fixed an issue where Reapers would not deal damage at max range in Bunker.
  • Fixed an issue where Colossus might not deal damage when picked up away from its target.
  • Fixed an issue where Colossus was unable to damage its own units.
  • Fixed an issue where the Lair has sight 11 instead of 12.
  • Fixed an issue where Cyclone Mag-Field Accelerator upgrade increases 20 damage vs armored instead of 10 vs all.
  • Fixed an issue where the Lair has an attack target priority of 12 instead of 11.

23 Jan

En Taro Adun

Patch 5.0.11 has arrived, featuring a wide range of balance, quality of life changes and bug fixes. These changes were curated by our very own StarCraft II community which consisted of pro players, content creators, tournament organizers and modders. We want to thank all of them for all their efforts on this update.
-StarCraft II Team


VERSUS

Worker Units

  • No longer need to wait for full deceleration before beginning to attack.
Developer Comment: Because of workers' slow deceleration as a result of their mining behavior, they felt very unresponsive when ordered to attack nearby units.

ZERG

Creep Tumor

  • Cooldown increased from 10.71 to 13.57 seconds.
  • Sight range reduced from 11 to 10.
Developer Comment: Clarifies where the vision provided reaches for the Zerg, as the si...
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16 Dec


07 Dec

En Taro Adun
We are excited to push Patch 5.0.11 to PTR which features various amounts of balance, bugfixes, and quality of life improvement done by our community members.


Zerg

Creep Tumor

  • Cooldown increased from 11 to 13 seconds.
  • Sight range reduced from 11 to 10.

Hatchery, Lair and Hive

  • Creep spread interval decreased from 0.3 to 0.25.
  • Sight range increased from 10,11,12 to 12.

Viper

  • Added 0.71 second Cast Finish Time to abduct (can not move or use other abilities during this time).

Ultralisk

  • Reduced size by 12.5%.
  • Increase range slop from 1 to 1.4 (range target can move before miss).

Hydralisk

  • Muscular Augments move speed bonus increased from 0.79 to 1.05.
  • Damage point reduced from 0.15 to 0.1.

Brood Lord

  • Move speed increased from 1...
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16 Nov

Patch 5.0.10 Hotfix has arrived which contains a number of co-op bugfixes that were gathered by the community.

CO-OP MISSIONS

Localization

  • Biomass and Essence drops now properly scale on some non-English locales.
  • Fenix Conclave AI Research animations are now properly displayed on some non-English locales.
  • Graviton Warp Catapult description now states actual 33% attack speed increase for all locales.

General Gameplay

  • Fixed an issue where Gateways could automatically transform into Warpgates after Warpgate Research completion, even if a unit was in production.
  • Units with the "Frenzied" passive no longer get stunned with Stank's Headbutt, Hunterling's Leap Attack and stun abilities from Void Shards and Slivers.

Commanders

  • Amon
    • Hybrid Dominator Plasma Blast no longer hits targeted units in Nova's Tactical Airlift and in Tychus'...
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20 Jul

GENERAL

  • 2022 IEM Katowice Champion Achievement has been added with a new IEM Champion 2022 Serral Portrait reward, and can be earned by logging in to the game.

  • New 2022 Ladder Season 1 has started with a new 1v1 map pool.
    • 1v1
      • Cosmic Sapphire
      • Data-C
      • Inside and Out
      • Moondance
      • Stargazers
      • Tropical Sacrifice
      • Waterfall

08 Mar

En Taro Adun,
We are releasing a Balance Patch which was put together by our very own SC2 community. Over the past couple months, we have been working with various members of the community and tournament organizers to create a balance update for the game. We would like to recognize and acknowledge the members of the group for the upcoming changes you see below.


Shield Battery

  • Starting Energy reduced from 100 to 50 outside of the next field

Dark Templar

  • Now have a 0.75s attack delay after blink

Void Ray

  • Increased build time from 37 to 43
  • Increased mineral cost from 200 to 250

Queen

  • Can no longer transfuse off creep

Widow Mine

  • Reduced the effectiveness of drilling claws from 0.71 seconds to 1.07 seconds

Lurker

  • Reduced the effectiveness...
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06 Apr

GENERAL

  • New 2021 Ladder Season 2 has started with a new 1v1 map pool.
    • 1v1
      • 2000 Atmosphere LE
      • Blackburn LE
      • Beckett Industries LE
      • Jagannatha LE
      • Lightshade LE
      • Oxide LE
      • Romanticide LE
  • 2021 IEM Katowice Champion Achievement has been added with a new IEM Champion 2021 Reynor Portrait reward.

At only eight years old, Riccardo Romiti pulled a game from a shop shelf, enamored with the portrait of a grizzled space marine emblazoned upon the box. Three years later, he would sign with a professional StarCraft II team and skyrocket to fame in the European StarCraft scene. Now, at only 18, he’s a laureled prodigy and world champion—and only the second ever non-Korean to receive the title.

Catch up with Riccardo “Reynor” Romiti, the 2021 IEM Katowice champion who became a StarCraft II professional at the age of 11, and learn more about his rise to fame, his secret to winning, and what he intends to do now that he’s #1.


Childhood of a Champion

Reynor’s first foray into the Koprulu Sector was over 10 years ago, when he received a copy of StarCraft II at the age of eight. “I purchased the game together with my father,” Reynor recalls. “I remember I had to pick out...

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21 Feb


20 Feb