Stardew Valley

Stardew Valley Dev Tracker




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hey bobo, hope you've been enjoying the update so far


Here is the latest patch, which includes some new content, as well as a bunch of balance changes, quality of life features, translation improvements, and bug fixes.


Stardew Valley 1.6.4
New content & features

– Added 20 new ‘alternate’ mine layouts, which can start appearing after reaching the bottom of the mines.
– Added 20 new volcano mines layouts, which can appear after you’ve unlocked the shortcut between the caldera and the volcano entrance.
– Added fish frenzies.
– Added a special cutscene after you’ve helped your new neighbo... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Apr

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can you post your error log? or the log of whoever is having the crash? you can find it in %appdata%/stardewvalley/errorlogs


02 Apr

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hey, could you find and post (or link me) your error log? I think on Linux its found in ~/.local/share/StardewValley/ErrorLogs


27 Mar

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Hey everyone,

The 1.6.3 update is here, which includes some "Quality of Life" changes, bug fixes, and balance adjustments. Patch notes below:


-You can now access Clint's shop and geode service while your tool is being upgraded.
-Increased raccoon bug meat and bat wing request amount
-Harvesting moss now grants 1 foraging exp per moss
-Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement
-Adds mine cart shortcut to year 1 Spirit's Eve festival
-You now have to collect (not just donate) the 4 prismatic shards for the "Four Precious Stones" Qi Quest
-The JunimoKart Qi Quest now rewards 20 Qi gems (up from 10)
-Adds new cabins to starter layouts for multiplayer.
-Starter cabins now appear in the actual order intended.
-Adult mossy green rain trees boost the moss growth rate of nearby trees
-If a Journal quest title is too wide, the clock icon and the rest of ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Mar

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    ConcernedApe on Steam Forums - Thread - Direct
said this in another thread, but yeah I can look into changing it so that it will check for the achievement when the weapon is added to your inventory, instead of when it's forged. And maybe also a check when you load the game, if it's already in your inventory. That should cover all bases. Thanks for pointing it out everyone
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    ConcernedApe on Steam Forums - Thread - Direct
he knows
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    ConcernedApe on Steam Forums - Thread - Direct
I'll look into it, thanks for the reports

22 Mar

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yeah, I'd like that to fade smoothly. do you know if you happen to be playing the "compatibility" version of the game? or just the default


21 Mar

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Hey everyone,

With these major Stardew Valley updates, it's typical that there are near-daily patches for a few days after launch. There's always a few weird bugs that are only discovered once the update is out and all of you are playing it. So here is the second post-launch patch for you.

Change log:

-Fixes an issue with Willy's rod
-Fix for invisible tea sprites
-Fixed an error in the Luau event in Portuguese
-Fix for pre-1.6 basic wines looking messed up
-Fix for a soft lock if you charged a tool and then strafed to a warp spot, and released the tool while warping
-Fix inedible ingredients being poisonous after turning into jelly or pickles
-Adds scaling edibility to juice, jellies, wine and pickles
-Volcano dwarf bombs now match regular dwarf bombs
-Void egg is now poisonous
-Adjusted adventure guild open hours on map
-Various translation fixes

Wishing you all a fun time
-Ape :stardrop:... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Mar

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Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below:

Patch 1.6.1

-Fixed botched German egg quest text (for new players going forward)
-Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
-Fix Junimo harvester in save crash
-Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
-Fixed the telephone robin house upgrade question being malformed
-Improved cases where the quest title could go off the edge of the quest log
-Fixed eyebrow accessory looking weird when fishing
-Don't allow clipboard to be set to a null string
-Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
-Fixed several map tile issues and places where forage could spawn out of bounds

Thanks for p... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey everyone, hope you're enjoying the new update so far. Here is the first post-launch patch to fix a few bugs that weren't caught before release. Patch notes below:

Patch 1.6.1

-Fixed botched German egg quest text (for new players going forward)
-Prevent animal page from crashing when clicking on the scroll bar when there are a low number of animals
-Fix Junimo harvester in save crash
-Fix Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started
-Fixed the telephone robin house upgrade question being malformed
-Improved cases where the quest title could go off the edge of the quest log
-Fixed eyebrow accessory looking weird when fishing
-Don't allow clipboard to be set to a null string
-Fixed crash when farmhand re-connects to town during green rain (and potentially other related crashes)
-Fixed several map tile issues and places where forage could spawn out of bounds

Thanks for p... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Mar

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you can switch to the legacy_1.5.6 branch on steam and stay on 1.5. Then your mods will still work.

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switch branch to the legacy_1.5.6 branch

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The Stardew Valley 1.6 update is here!
I hope you all enjoy the update.



This update adds new content to the game, focusing mainly on the valley, with additions and improvements to almost all areas of the game. There are also a ton of quality of life features, and bug fixes.

Some of the changes:
  • A new major festival
  • Two new mini festivals
  • A new environmental event
  • Hundreds of new lines of dialogue
  • A new end-game skill system
  • New crops, crafting items, furniture, and more
  • A new farm type: Meadowlands Farm
  • Multiple pets
  • WAY MORE, I don't want to spoil everything

Full patch notes (with spoilers) can be found ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.