Stardew Valley

Stardew Valley Dev Tracker




09 Oct

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Hello everyone,

I hope you’ve all had a great summer and are enjoying this transition to the cooler weather of fall.

Today, I’ve got some exciting news to share with everyone – Stardew Valley is coming to mobile, and it’s actually releasing on the iOS App Store in just over 2 weeks time, on October 24th!

The mobile port is being developed by London-based mobile development studio, The Secret Police, who have been working with me for about a year. Chucklefish has been handling the business and marketing side of things. While the game will launch first on the iOS App Store, The Secret Police are currently working on finishing up the Android version, and I hope to give you more news about an exact launch date soon.

Features:

  • Supports iPhone and iPad gaming, just make sure to check on the ...
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01 Aug

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Stardew Valley 1.3 (Multiplayer Update) is now available!

This update is a significant change for Stardew Valley… Not only does it include a good amount of new content (new items, events, etc.), but it also includes the long-awaited addition of co-op multiplayer!

Several months ago, I finished working on the content additions, and turned my attention to finishing multiplayer. Progress on that front came along steadily.

Then, we started the multiplayer beta on April 30. Of course, I underestimated the number of bugs you’d all find! But over the past couple months Tom and I have worked hard to track and fix every known multiplayer bug. And now, it’s ready to go.

Credit must be given to Tom Coxon (of Chucklefish), who wrote all the major networking code himself and turned this fairly complex game into a seamless multiplayer experience! We’ve worked hard to make the co-op experience as fun and intuitive as possible.

I also want to thank ...

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14 May

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    on News - Thread - Direct

Hi everyone,

Perhaps the most common questions I get asked is, “When is Stardew Valley coming to PS Vita?”

Well, the time has finally come for me to answer…

Stardew Valley will be coming to PS Vita on May 22nd!

It will be cross-buy, so you’ll only need to purchase one copy to play on both your PlayStation 4 and your PS Vita. This also means those of you who already own the game on PlayStation 4 will now be able to download the PS Vita version too!

Stardew Valley on-the-go is a lot of fun, so I’m very excited to bring it to a great portable console like the PS Vita!

I look forward to hearing about your experiences in Stardew Valley.

-ConcernedApe

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30 Apr

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    on News - Thread - Direct

Hello everyone! The highly anticipated multiplayer update is almost upon us. After several months of internal testing and QA, we’ve decided to open the beta up to a wider audience. This blog post details everything you need to know if you want to help us test the update before it goes live.

How do I opt into the beta?

Currently the beta is only available to Steam and GOG Galaxy users.

To enable the beta in Steam, right click the game in your library and select properties. On the window that pops up there will be a ‘betas’ tab. In the text box, type the password for the branch: jumpingjunimos. Then click the ‘Check Code’ button.

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15 Feb

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    on News - Thread - Direct

Hi everyone,

Just want to give you a quick fill-in on the status of the new update.

As you may know, I’ve always worked solo on Stardew Valley. However,  for this multiplayer update I’ve had the help of Tom Coxon (of Chucklefish). He’s done all the network coding to turn Stardew Valley into a multiplayer game… truly an impressive feat, and one that would not be possible without his talent. He deserves a lot of credit for this — Thank you Tom!

Now, here’s where we’re at:

Work on the new features is done, and we’ve sent all the new text off to be translated into the different languages. Meanwhile, we are working on bug fixes. Once we’ve received the translated text and integrated it back into the game, we’ll begin a serious QA phase involving thorough testing of all new features in both multiplayer and single player contexts. When that is finished, the update should be ready for a public beta.  I am still shooting for a spring release for the beta.

...

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