@dracvlads no, I will not
@mateusdsp different than what?
@aandddami I dunno. It's just another game that I'm making
@GeneralJamboni I think I could make it faster, but I don't think I am making it faster. Also... though I have more experience, I also have more ambition with the scope of the game (in some ways)
haunted chocolatier screenshot
thank you for helping me reach the blessed value
@JanelGodoy when it launches, it will be on steam day 1
@JaydipSanghani8 I'm happy with Paint dot net (plus plugins), I tried using asesprite once and it's not for me.
@willpower8881 Not sure yet, but probably less than 1 GB if I had to predict
@JaydipSanghani8 Just 1000's of hours of practice, and I've still got a lot of room for improvement. The only theory I ever read up on was about "banding", the rest was just gut feeling and noticing things that I liked or disliked about pixel art in other games
@OtterOnTheMoon Yes there will be hat
@BurningRain mostly this, but I also still spend some of my time on Stardew Valley stuff. No other projects
@Paulfla1 It will be similar to stardew in some ways, but it's not running a farm. And I think you'll find that it feels quite different.
@Piney_214 There won't be anything directly analogous to the CC, but there will be elements that fulfill a similar role. One of them being the big, old castle that you are living in.
@sleeplessavenue thank you. The price will probably be the same as Stardew. It definitely won't be more
@geeking_goddess thanks, and no I don't need any funding so I won't be doing a kickstarter.
@DancingSquatch It's just pixel art. I do most things in a pretty low-tech way.
@yawningdad no engine, it's all from scratch again, but using Monogame framework this time instead of XNA (basically the same thing)
@gabetrotro I use Paint dot net. It's not hard, really, it's just re-drawing stuff. It's kind of time consuming though