@MattHawke Just finishing up a few final things, it's very close
@LifeOfALez thank you for saying that!
the Stardew Valley 1.3 multiplayer update for Xbox One is now LIVE
@LaraGermany1 1.4 is in the works, and will come out soon. As to my next solo-developed game, I have purposely not revealed much about it yet for several reasons, but mostly I am not ready to deal with the "hype" yet. I'd rather work on it in secret, and I think it will be a better game for it
@AenaedGD There will be another patch for vita that addresses some of the issues players are having, yes. But vita won't get any more content updates... it's just an unfortunate consequence of the technical limitations of vita coupled with the way Stardew's code was rewritten for 1.3
@ChefOwO That was actually necessary due to the item id cheat causing crashes in certain situations, which iirc caused the game to fail certification on consoles. It's possible it could be brought back, with more care to prevent crashes. can't promise though.
@MasterXarai All the actual console ports, including switch, have always been done by a 3rd party company. My move to self-publishing won't have any significant impact on my ability to work on new content. There is a free content update coming out here relatively soon!
@questtoelysium Yes, it does mean that the power & responsibility for a physical release on Switch now falls into my hands. No promises yet, but I will do my best!
@kody_nava A publisher is typically an entity that handles the distribution of an artist's work. Self-publishing means the artist is doing that on their own. In music, for example, you might say an artist is "self-publishing" when they release an album without being on a record label
@April_3706 I've always worked for myself and have had complete creative control & independence in making Stardew Valley. Changing to self-publishing just extends that independence to the business side of things as well.
@FlashShifter Thanks! And no, this will have no effect on the ports, as the ports have always been done by a 3rd party company, Sickhead Games, since before I started self-publishing. I am still working with them currently
@April_3706 It just means that I have full responsibility for the game on Switch... before today, Chucklefish handled the business/marketing side of putting my game onto the Switch, now I will handle that in addition to being the developer of the game. otherwise everything is the same
Just a heads up everyone, starting today I am self-publishing Stardew Valley on the Switch. With this change I'm now self-publishing on all platforms except mobile.
Hotfix patch for PS4 went out early this morning that should fix the crashes some people were experiencing in certain co-op situations, as well as the localized crafting recipe names bug
I am doing everything within my power to work with the porting company to figure out what's going on with the XBOX update, to resolve the issue and get it out as soon as possible. I apologize to the XBOX players for this delay and thank you very much for your patience.
Hi everyone... good news and bad, the PS4 MP update is going live as we speak, it should be available in a half hour. XBOX, however, has failed cert again. Normally I'd wait to release simultaneously, but considering the circumstances I've decided to launch on PS4 immediately
I've seen a lot of confusion out there about the connection between Chucklefish and Stardew Valley, and in light of recent reports I wanted to clarify some things... you can read my short statement here:
@liz_juliet Hi, if you could send me a DM or an email to [email protected], i'll see if I can help you with the problem.
@Bakhtosh Thank you & thanks so much for playing!
@BandoGuy4 I'm pretty sure that one is fixed, yeah. There are a huge number of bug fixes in 1.4