almost 3 years ago - ann-charlotte.mork - Direct link
Hello Stellaris Community!

We’ve seen a number of your reports regarding the pop growth mechanics included in the 3.0 Update. We’ve been reviewing this feedback, and including it in our post-launch support for 3.0.

Here’s how we’ve decided to handle it:
This week (date to be confirmed) we will be publishing an open beta that includes a revision of some of the population growth changes. The objective behind the changes introduced in the 3.0.3 Open Beta is to address some of the concerns raised by the community regarding mid and late game population growth.

When the open beta branch goes live, you can opt-in to the beta by right clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.

We will do a further post when this branch becomes available. We are committed to gathering additional feedback and will consider incorporating this feedback into our development moving forward.

We hope you’re enjoying Nemesis, and thank you for your patience while we further refine pop growth.
almost 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/3038217963774764150]here[/url].
almost 3 years ago - ann-charlotte.mork - Direct link
Hello Stellaris Community!

We’ve seen a number of your reports regarding the pop growth mechanics included in the 3.0 Update. We’ve been reviewing this feedback, and including it in our post-launch support for 3.0.

Here’s how we’ve decided to handle it:
This week (date to be confirmed) we will be publishing an open beta that includes a revision of some of the population growth changes. The objective behind the changes introduced in the 3.0.3 Open Beta is to address some of the concerns raised by the community regarding mid and late game population growth.


When the open beta branch goes live, you can opt-in to the beta by right clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.

We will do a further post when this branch becomes available. We are committed to gathering additional feedback and will consider incorporating this feedback into our development moving forward.

We hope you’re enjoying Nemesis, and thank you for your patience while we further refine pop growth.
almost 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/3038217963774898500]here[/url].
almost 3 years ago - Enfield_PDX - Direct link
pmchem said: ya'll know I'm gonna test the AI if anything related to AI is mentioned in the notes.

Is the AI worse now?

I have played 3 games now on 3.0 and in my opinion, the AI falls off a cliff harder and faster now than ever before. Does anyone else notice this? forum.paradoxplaza.com forum.paradoxplaza.com
So please, PDX, just beat me to it and have the devs confirm wholesale fixes to AI before it goes live. I'd rather spend my recreational time on other things!
This initial offering is primarily focused on pop growth. But once that's in hand adding AI tweaks for example is not off the table.. I know that's frustratingly vague but I can't make any firm promises just yet.

But I spent a significant chunk of today looking into our AI situation :)


As for various other fixes, this is a version of the upcoming 3.0.3 build, so there will be some but not all. We will be working on 3.0.3 for a little while longer yet, so that we can keep fixing things and make additional tweaks as needed.