pigdaddy said:
Could you please address/update us on the crashing issue some people are having?
Seems to be mod related, keeping an eye on it however.
HistoricalScore1 said:
You do? Just focusing on the one thing you mainly aimed for with this, a better AI, do you think the AI can keep up from the early years to the mid game? Or are we still going to have buildings not being built, AI suiciding fleets into Starbases, etc., AI severely out teched by people who don't even tech rush, etc.? AI Allies not following player fleets when there are zero threats to them (either peace with or no nearby empires that are rivals). I could go on.
The plan wasn't to keep iterating until the AI was fixed with 3.x patches. But to use the higher playercount and time we had set aside for post release support to focus on gathering information to help us with our own testing for the future
Things aren't perfect right now but to really move the needle will take some serious heads down work on our end that's not going to benefit from open betas.
Rest assured though my schedule has plenty of notes on keeping up the work on AI
HistoricalScore1 said:
When pray tell can we expect the next patch? A few weeks, a month, the next DLC? I'd argue there's still a lot of unresolved features/changes in the notes (See Discussion Thread). And with the changes, new bugs could be unveiled or the current unresolved bugs that I think more than just myself consider significant enough. For example, the bug about Specialists becoming unemployed (under certain conditions) immediately demoting to Worker Stratum. Or certain indentured servant living conditions preventing them from working specialist jobs, etc.
Can't really say, we have plans but they aren't quite ready to communicate just yet. But we've learned a lot from this run of patches and the release of Nemesis as a whole
The future is looking bright. Myself and the rest of the QA team will also be doing our level best to maintain consistent presence here on the forums so things don't feel as quiet.