Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




09 Aug

Hello Holotable Heroes,

It has been brought to our attention that the NS team may be performing exceptionally well against Jabba. The team will be investigating the claims and we will keep you posted as we know more.

Thank you for reaching out.

02 Aug

Hey folks,

It does look like Sabotage the Hangars is not working, the team is looking into a fix
Hey folks,

It does look like Sabotage the Hangars is not working, the team is looking into a fix
Hello Heroes of the Holotable, here are today’s update notes!


NEWS

  • To make datacron materials more accessible, the shipment now refreshes in a fashion similar to the majority of the other shipments in the game.
BUG FIXES
  • Fixed an issue where Han's Millennium Falcon would dispel debuffs on Rebel allies despite there being less than 3 debuffs on them
  • Fixed an issue where TIE Dagger would only assist if allies used their Basic on enemies inflicted with Concussion Mines
  • Fixed a bug where Galactic Republic ship GC modifier would not always reflect damage
  • Adjusted Captain Rex's dispel effect on his basic ability to only target potential Clone Trooper or Phoenix allies who were inflicted with a debuff
  • Corrected an issue in which only the debuffed ally and Captain Rex would receive TM under a Hera lead instead of all Phoenix allies receiving TM for each debuff infl...
Read more

01 Aug

NOTE: For this set specifically, we will be reducing the normal Relic requirement of 3-5-7 down to 1-3-5

STATS ew0hx46ofyg5.png
ALIGNMENT intsnosya5ad.png
FACTION bp2h6ep4plre.png
CHARACTER 558msozqchvm.png

26 Jul

Post
Hey Holotable Heroes,

Come join us right now as we stream for a great cause! Children's Miracle Network!
https://www.twitch.tv/capitalgames_extralife

Want to donate? Check out this link

25 Jul

Hello Holotable Heroes,

Here is a list of some of the upcoming events for August 2023.

DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE.

Daily Calendar: Moff Gideon

Bonus Calendar: Death Trooper

5kr4mthg0rr7.png

21 Jul

Hello Holotable Heroes,

Here are some current known issues with Leviathan:
  1. Mark VI Interceptor can target "Stealth" or "Outmaneuver" enemies under specific circumstances
  2. Leviathan can inflict "Daze" on allied ships during enemy reinforcement
  3. Leviathan' ability "Wrath of the Sith" can inflict "Ferocity" on enemies Sith ships when an enemy's debuff expired
  4. Mark VI Interceptor doesn't gain the right # of stacks after Leviathan's Special 3 has been used
  5. After being taken over, the enemy capital ships still provide effects from their unique abilities to enemy ships

I'm waiting on confirmation for a couple others that are being investigated and will update the list as I know more.

If you do not see a bug you have experienced in the list above, be sure to submit it ... Read more

20 Jul

Hello Holotable Heroes,

The team is aware of an issue where the Mark VI can annihilate the enemy Capital Ship, they are investigating it and we will keep you posted when a fix is ready.

Thank you.
Post
Hey Holotable Heroes,

I'm back it again! Come join us and spread the word for a great cause! Children's Miracle Network!

Want to donate? Check out this link

https://www.twitch.tv/capitalgames_extralife

What Is Extra L... Read more

19 Jul

Hey Folks,

If you are willing and able, would greatly appreciate you giving me your 2 cents and thoughts on this survey.

Should take 5-10 minutes (Pending on how many ideas you already have ready to answer these questions lol)

CLICK THIS TEXT TO ACCESS THE SURVEY
Hello Heroes of the Holotable, here are today’s update notes!


NEWS
  • Leviathan Kit Here
  • There will be an additional day of Proving Grounds for Conquest Pass + holders
  • Mark VI Interceptor's shards are now farmable from Cantina 5-F. This ship replaces Veteran Smuggler Chewbacca, who moves to Cantina 5-E alongside Veteran Smuggler Han Solo
  • TIE Dagger's shards are now farmable from Light Side 9-D (Hard). This ship replaces Phantom II, which moves to Dark Side 1-A alongside Sabine Wren.
  • Krrsantan has been added to the list of Accelerated Characters.
  • Captain Re...
Read more

18 Jul

Post
Hey Holotable Heroes,

Come join us right now as we stream for a great cause! Children's Miracle Network!
https://www.twitch.tv/capitalgames_extralife

Want to donate? Check out this link

17 Jul

Sorry about the delay on this one folks, had some things pop up.

Is the lack of turn meter gain on the basic due to an interaction with one of the other Ewok uniques?
We wanted her basic to provide a burst of damage to help with the “death by papercut” feel of the team, but having turn meter from each hit was getting a bit too much into infinite train land with Chief Chirpa lead.
In her unique it says: "Whenever any other Ewok ally attacks out of turn, they deal True damage." Does this replace their normal damage from their basic, or is this in addition to the normal damage that they do with their basic?
It is in addition to, so they will deal normal damage and the true damage from Kneesaa’s unique.
Does 'whenever an enemy attacks an ally' trigger for each ally damaged, or only once for AoE attacks? What about attacks that deal damage multiple times?

For AoE’s it will only trigger once. However, for attacks that d... Read more

15 Jul

Comment

Originally posted by SnooMuffins3131

Wow, thanks for the explanation and insight! I'm wondering if Jabbas ultimate has the raid cinematic in there as well?

No, Jabbas unit (his prefab) should have an ultimate cinematic prefab inside of him (heyo!) which has the Rancor Unit, but not the whole raid or anything.

Thats the system as it was built when we created ultimate abilities a couple of years ago, theres a chance the system has changed since I left, as we were trying to stop using the cinematic plugin called Cinema Director (which, uhm, sucks) and replace it with Unity's own system for cinematics called Timeline (which was added after SWGoH released, forcing us to make do with inferior tools, it s a whole thing). Hopefully they have managed to make improvements there, which I would expect since those guys and gals are badass.

Comment

Originally posted by Here-Is-TheEnd

Y’all wrote this in unity?

Game was built in Unity, yeah. Most mobile games are


14 Jul

Post
    Trello on Trello - Thread - Direct

DESCRIPTION:

Issue

REPORT:

AHQ

Reddit

Discovered internally

Ticket # Number

Comment

Lol yeah lemme explain how these cinematics work since I, well, made them. Some art jargon incoming:

When you make a cinematic, it involves a prefab (a Unity engine thing) that basically contains all that you need for the cinematic to play. Obviously the smaller these things are the better since you dont want to invoke long loading times or make an already big game SDK size even bigger so as often as possible we add markers to the prefab that reference something thats already loaded. Otherwise I would need to include a character or an environment as part of the prefab, with all of its models, textures, rigs, etc, so you can easily see how that could become a problem. In this case, the cinematic just says "party member on slot 1 (or 2, 3, whatever) sit here and play this generic animation" and it will just use whatever is available.

As an example, Starkiller is actually pretty crazy because of his star destroyer attack. That character prefab not only has his characte...

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13 Jul

Comment
    EA_Barry on Forums - Thread - Direct

@LowKal74 

 

Check the following link for info on changing your account details: 

 

https://help.ea.com/en-us/help/account/if-you-forgot-your-ea-account-id-or-password

 

Thanks.

barry.png... Read more