Star Wars: The Old Republic

Star Wars: The Old Republic Dev Tracker




17 Dec

Post
    JackieKo on Forums - Thread - Direct
Hello everyone,

We wanted to address the Sienar Drexl Mount that some players may have obtained. The Mount was not intended to be available at this time. We wanted to communicate the following:

- The Mount in its current state is visually broken, and we are applying a fix today to prevent more from being obtained.
- While you can use the Mount item in order to unlock the ability, you will not be able to summon the Mount, so we advise players not to use it for now.
- Players who have the Mount will not be able to trade it.

We are currently investigating this issue and will update the community when we have more to share.
Post
    JackieKo on Forums - Thread - Direct
As Nee-Elder pointed out, discussion regarding this topic lives on another thread, so I will be locking this one.
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Hi Xina_LA and DarkTergon,

Thanks for the report concerning the bug with the different Cartel Skiff decorations.

I've transferred the information to our team. I'll let you know when I have more information.
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Hi folks,

As mentioned in the following thread: Hugged Wookies from last year don't count for new Hug 1500 Wookies achievement?, this is working as intended.

We have passed along your feedback regarding this Achievement.
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Hi everyone, this is working as intended. We have passed along your feedback regarding this Achievement.
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Hi AmorandaAdamah,

As the grant is not retroactive, you should contact our support team if you didn't receive the lightsaber from The Forge.
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Hi folks,

Thanks for the different reports concerning the bug you encounter.

Concerning Satele Shan's bio and image, our team is currently looking into it.

For the different mails received during "Echoes of Oblivion", those should be now fixed with our latest Game Update 6.2a. For more information, here is the link to the patch notes: Game Update 6.2a Patch Notes.

If you didn't receive your monthly Cartel Coins yet, do not hesitate to contact our support team: ... Read more
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Hi STELLA_AQUILUS,

Thanks for your feedback concerning the Fallen Revan's Lightsaber.

Similar to the Redeemed Revan's Lightsaber, our team is currently working on a fix for this weapon so it illuminates just like all the other lightsabers. This fix is currently targeting 6.2.1.
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Hi Spartanator,

As mentioned in the following thread: Help them out here. The Forge is Broken, you need to contact the support team to get this weapon.

When contacting them, do not forget to give the name of the character who didn't receive it.
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Hi Spartanator,

Unfortunately, it's not retroactive.

If you didn't receive the lightsaber after completing The Forge, you need to directly contact our support team. Don't forget to provide the name of the character affected when you contact them.

16 Dec

Post
    JackieKo on Forums - Thread - Direct
Hello everyone,

I can't believe we're in the middle of the week already. What is time?

Wanted to let you all know that I'm going to be working on cleaning up some of the threads here. Some examples of what I and the team will be doing are:

- Moving posts to the appropriate forum such as bug report threads to the Bug Report Forum

- Locking threads that have had no activity in over 6 months

- Locking duplicate threads

This will be a good start to organizing the forums as a whole. Don't worry, we aren't going to change everything overnight. This process will take some time and I have no intention of interrupting the flow of your conversations. I wanted to give you all a heads up of what will be happening so you aren't caught by surprise.

I also want to use this movement to keep threads organized in the future as well! If you have any other suggestions in this arena, feel free to comment or send me a PM.
...
Post
Hi all!

I wanted to take a moment and let you know we are making an adjustment to the Stims offered in the Login Rewards.

The current stims will be replaced with new �Expansive� stims and adrenals. These new Expansive stims will provide benefit based on the level of the player at the time of application rather than a flat benefit, and persist through defeat. In addition, their vendor sale value has been increased. Once this update goes live, your existing stims from the Login Reward system should convert to their new functionality.
  • The Basic Battle Versatile Stim will become an Expansive Versatile Stim.
  • The Basic Command Stim will become an Expansive Command Stim.
  • The Prototype Battle Versatile Stim will become an Expansive Attack Adrenal.

This change will be available in a coming update.

Thank you for your continued feedback!
Post
    JackieKo on Forums - Thread - Direct


Your original sentiment remains true. Outside of posting in a forum setting, people in general respond to healthy interactions more often. This thread as whole did benefit with the information Dan responded with. We do moderate posts and enforce the Rules of Conduct when needed, and we encourage people to follow them so we have a healthy community here.

Bottom line, always continue to offer constructive feedback. It's greatly appreciated!

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Hi all,

Thanks for your feedback concerning the Login Rewards window. Our team is currently looking into it.

To give more visibility to the workaround, I will also post it here:
  • If the claim button is not clickable, use the arrow to go back to the first page (Tier 1) to claim the rewards.
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Hi folks,

You're right, Rass Ordo's companion influence should be at 25 in the Spirit of Vengeance Flashpoint.

I've transferred the information concerning this issue to our team. I'll update you when I have more information.

Edit: If Rass Ordo is not at level 25 during the Spirit of Vengeance Flashpoint, try to reset the phase and quest.
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Hi all,

If you still encounter the Quick Play issue, I invite you to follow the additional workaround I just added to the existing workarounds post of this thread: Stuck in "quick play mode" after patch. Download done, but I can't play my characters
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Hi folks,

For those who are still encountering the Quick Play issue, we have an additional workaround to fix this issue. It was added in the main post of this conversation: Quick Play issue workarounds.

15 Dec