Star Wars: The Old Republic

Star Wars: The Old Republic Dev Tracker




28 Sep

Post
Hi all,

For those you encounter the issue with the PTS patch, we invite you to follow those troubleshooting steps:
  1. Close the launcher
  2. Go to the install folder (i.e. C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic)
  3. Delete retailclient_publictext.version
  4. Launch the launcher. It will download the missing PTS files.
Let us know if you are still experiencing it.

Thank you for your patience while the team worked on this issue.

26 Sep


25 Sep

Post
Hey folks,

Gonna take a bit more then just a quick fix to get things corrected for PTS so it will remain offline through the weekend. We'll swing back on Monday with a status update. Thanks all.

-eric
Post
Hey all,

PTS is up but there is a potential issue with the patch (which is why you are seeing the error message). We are seeing if we can resolve before the weekend. I will let you know where it lands.

-eric
Post
Hey everyone!

I have two quick updates for you regarding Augments on PTS. The vendor selling these Augments (just for PTS purposes) can now properly be found on the Fleet. Look for the Spoil of War vendors Takanna and Nitoo. Secondly, we have adjusted the crafting material requirements for the new CM-1337 Augments. The new cost per Augment is:

- 14 RPM-13 (down from 25).
- 7 OEM-37 (down from 15).
- 5 Legendary Embers (this material remains unchanged).

While the material requirements have changed, we are planning to keep the drop chances the same as outlined in the initial post by Chris Schmidt. Let us know your thoughts!

Post
Hi all!

I wanted to take a moment and give another update regarding 6.1.4 and Conquest.

As Chris mentioned yesterday during our Live Stream, live-service game systems changes are based on data we see regarding how everyone is interacting with the system, our own hypothesis, and a dialogue with all of you! We believe the dialogue portion is a critical part of this process, and is one of the driving reasons we took our 6.1.4 Conquest updates to PTS. We want to thank you for all of your input, and encourage you to continue having a conversation with us!

We have continued to iterate on what the 6.1.4 Conquest system looks like based on the above process, and I would like to share with you some updates we are making which you can expect to see coming in an upcoming PTS patch:
  • The planetary restrictions for Defeat Enemy Objectives and Heroic Missions Objectives have been removed.
    • This should once again function how it does on our live serv...
Read more

24 Sep

Post
Hi all,

Thanks for pointing that out.

I've informed our team that the bug on the Pragmatic Master's Breastplate is back. I'll update you when I have more information from them.

23 Sep

Post
Hi folks,

The Connectivity issues have been resolved. You can now log back into the game.

Thank you for your patience.
Post
Hi all,

The connectivity issues have been resolved. You can now log back into the game.

Thank you all for your patience.
Post
Hi all,

Our team is aware of the login issues you all encounter. We're currently looking into it.

I'll update you when I have more information.
Post
Hi folks,

Thanks for the report concerning the login issue.

Our team is currently looking into it. I'll update you when I have more information.
Post
Hi all!

First and foremost thank you all for the feedback!

Here are some of the major points of feedback I am seeing:
  • Feedback regarding locking Planetary Heroic Objectives to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding locking Planetary Defeat Enemies to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding solo based Objectives being overly reduced.

Our goal with locking Heroic and Defeat Enemy objectives to their planets was two fold; we wanted to create some variability to Conquests from week to week, while also working to streamline the increasing number of Objectives a 71+ player has.

Our Objective balance goal is to bring the points a player can obtain per minute more in line across all Objectives. Unfortunately this means that some of the more accessi... Read more
Post
Hi KratosCv,

Thank you for reporting this issue with your subscription.

Our team is currently looking into it. I'll update you when I have additional information.

22 Sep