Hey everyone just wanted to take the time and answer some questions that have come up in the thread.
First, I wanted to address what a Turret Zone is. This is essentially the radius in which you gain Defender points when standing near and objective for 30 seconds. This radius also accounts for gaining Attacker and Defender points on player kills. This allows for highly mobile fights that can stray further away from the node to still count towards each player's objective score who is within the radius and contributing to the fight.
The second thing I wanted to address is on the topic of stalemates. Currently, if a node is unable to be captured by either team due to a stalemate then neither side will gain objective points. If this situation happens, players should be rota...
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