Teamfight Tactics

Teamfight Tactics Dev Tracker




13 May


12 May

Comment

Originally posted by KinglyO

Thanks for the reply! Cool to know you also worked on the onboarding for LoR, I was wondering about that but didn’t want my question to be too crowded!

Awesome to hear you’ve got resources to do user testing, it really is crucial IMO.

Are there plans to implement the team builder on PC? Given there’s so many web tools I can see why not, but not everyone has a second monitor/a pc that can alt tab reasonably quickly.

Another question. Since the new shadow items require a bit more knowledge (studying? exposure?) to grasp than other set mechanics, did you guys have a conversation about including a mini-tutorial for that in-game? I know mort is trying to avoid introducing things that might help each set get solved quicker (tysm for taking this stance /u/riot_mort <3 ), but I’m curious if there was conversation about the trade offs between trying to get people over the hump with understanding a foreign set (especially on mobile where...

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Putting Team Builder on PC isn't on the current roadmap, but it's something I believe we should do as soon as we add more features to it. Long term, I want to put both the tutorial and the Team Builder on PC. :)

For shadow items, no, we didn't much discuss onboarding, and imo, I do not think a playable tutorial is necessary for set mechanics. I would be 100% open to having a better set introduction, though. Maybe a popup or a mini-slideshow with some quick highlights on the new mechanic would be a welcome addition.

Comment

Originally posted by ShirooChan

Have you guys ever tried to implement a patch wherein when you right click an item to see the item list, you could then hover to the item itself to see the details of the item? I'm a pretty casual player and that's definitely one of the things I always deal with.

Mort already stole my thunder on this one, but yes, this is coming very soon! (I wanted to ship it with Set 5, but it wasn't ready in time.)

Comment

Originally posted by Ou7runna

Are there any plans to make it easier for new players to get into the game? While learning comps becomes a little easier over time, there are so many items and it’s incredibly difficult to understand what to plan for and what works on what champs and in what comps. Especially on mobile where you can’t even see combinations on already equipped items, the learning curve is super high.

Right now, we don't have any specific plans to add more onboarding to TFT. You're right that there is a bit of a learning curve, and I would love to make it a little easier to learn, perhaps by adding more information and features to the Team Planner (which is only on mobile right now). However, that work would likely happen farther in the future.

TFT also has a super cool community, which makes great videos, guides and websites that help new players learn which items are good on which champs. Honestly, most of that stuff is just as good or better than the things we could add to the game.

You should be able to see combinations and recipe hints for equipped items, though! If you tap the champ, and then tap the item in the right-side champion inspect panel, you should see a list of recipe hints, if it's not a full item. If it's a full item, the recipe is shown in the tooltip footer.

Comment

Originally posted by Bombabo

What were some of the funniest bugs that you encountered during testing?

Set 3 Riven being able to deal damage to little legends will always be my favorite bug of all time.

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Originally posted by 328382943

Have you fixed the bug where when selling champions with a spatula item they keep the trait?

Are you working on making it so when you check enemy champion's abilities they don't only show the 1 star value or is that low priority?

Yep, we fixed the spatula bug! We should really fix the other one too.

Comment

Originally posted by Due_Cartoonist4290

It would be nice to just pop in a friend’s game and spectate and talk with them about it, instead of having to do something like streaming it with discord. But I understand it probably takes a lot of work for something that wouldn’t be very useful

Thank you for the feedback! We will keep this in mind after we get the esports version out!

Comment

Originally posted by Carryusdarius

I appreciate you answering… but doesn’t this feel even a little bad to have to say? Riot’s been around the block with mobile now, Wild Rift’s utter excellence is a sign of that. TFT mobile didn’t exactly launch yesterday, it launched over a year ago? Seems really bummer that even if you can’t make a full-blown app for tablets, having basic graphics options that are “change at your own risk” is a reasonable thing to expect by now.

At any rate, no flame, no judgment - I appreciate you, but this is a wee bit less than I expected by this time, exacerbated by how top notch Wild Rift is - which I 100% understand is an unfair comparison where that game was made for mobile from inception.

It does feel bad, we do sincerely wish we could have gotten to a lot of what you mentioned by now, this is one of many for us. But I hope we can get you some of these features as soon as we can!

Comment

Originally posted by PeterPetrik

Hi guys ! I love the game on mobile but it's far from polished in my opinion,there is no match history which feels really bad,l so my question is - Are you planning to do any QoL or UI changes on mobile version of TFT or the game will stay the same for uncertain time ?

There is a problem where if you get matched with PC players in a lobby you almost never get a chance to compete for top 1 because of inability to quickly sell champions from the bench. Can you add something like double tap on champion on the bench to quickly sell him or something like that ?

Hey Peter, thanks for the questions. I totally agree with you, TFT mobile is still in a pretty minimal, basic state, and we are definitely planning QoL and UI improvements there.

So when it comes to things that are high APM, like rolling down, the reality is that there is always going to be a very slight disadvantage on mobile, but in my opinion, it's not very significant. We see mobile players at the highest ranks in all regions! When it comes to quickly selling champs on mobile though, we could add an option in the future for choosing whether you sell to the corners, or sell by dragging directly downwards. Double tap is hard to disambiguate from single tap and from drag, so that one may be a bit tricky, but there's some other things we could try, like maybe adding a sell button to the champ inspect panel.

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Originally posted by Riot_nicolo

Do you plan to keep doing an awesome job and keep supporting TFT for years, if not decades to come?

<3 You bet! Decades with an emphasis on the S!

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Originally posted by Ayz1533

Random question. Lux doesn't appear to benefit from a standard Ruunan's when it comes to her ult. Is this intended?

Yes this is intended. Ruunan's only procs "On hits" where as Lux's ability is an "On attack". We do believe we need to make this difference more clear, but that's the logic currently behind it.

Comment

Originally posted by SNES-1990

Is there a non zero chance we'll see chosen return in a future set?

Non-Zero? Yea it could come back someday.

Likely any time soon? Very unlikely.