Temtem

Temtem Dev Tracker




12 Mar

Comment
    /u/xYaW on Reddit - Thread - Direct

99% they're not "lost", just your local file having a desync with the server. Try deleting your local savefile (savegame.dat) located at: %userprofile%\AppData\LocalLow\Crema\Temtem

  • Fixed Temtem over the Tamer Cap going to the Squad if the TemDeck was full.
  • Fixed Max’s second battle not being triggered under certain circumstances while on co-op.
  • Fixed players getting stuck before arriving at Nanga under certain circumstances while on co-op.
  • Fixed a bug that displayed a picking item animation on the Tamer Info after starting the game.
  • Fixed friend requests not being deleted after a character deletion.
  • Fixed Temtem being translucent in battles after a reconnection.
  • Fixed an exploit allowing to check if an egg contains a Luma Temtem.
  • Fixed altar’s cinematic being triggered by both players while on co-op.
  • Saipark’s MiniTemporium now will be triggered as a Smoke Bomb point and it is now displayed in the minimap.
  • Fixed ...
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10 Mar


09 Mar


06 Mar


03 Mar

Comment
    /u/xYaW on Reddit - Thread - Direct

This is great!


02 Mar

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Dicedpotatoes1996

From what I have heard Saipark cards are 2x better and TemCards+ are 1.5x better than normal cards.

Can confirm this.

Comment
    /u/xYaW on Reddit - Thread - Direct

We (probably) overestimated the interest on 5% Lumas for the first week and wanted to focus on that.


26 Feb

Post
    YaW on Steam - Thread - Direct
Hello Tamers,

It's already been over a month since Temtem's release. During this month we've seen a constantly growing amount of questions around the game, its future, and its planned features. So, we want to take some time to share with you what we have in mind for the game so you can have a peek at what's coming.

Please, keep in mind that every detail discussed here is not 100% confirmed for the game. During the game's development cycle, ideas change constantly and stuff we like today we might not like as much tomorrow. So take everything in here not as confirmed facts, but more like the stuff we would like to include in the game.

The same thing happens with the planned dates. We're not really big fans of having public dates for everything, they add a lot of unnecessary pressure on the team and they make making changes and swapping features around a very difficult task. We know everyone else likes dates though, so we've decided t... Read more