Currently most of the lag issues are solved and everyone in-game are playing normally without problems.
We're working on some additional fixes to increase the amount of people the server can handle (hopefully reaching 25k soon).
We're also working on the bugs previously stated.
Apart from the server games we've detected other three main problems:
- Getting softlocked on battles while being on coop. - Getting out of bounds after a reconnect. - Losing your Tems after a server restart.
We're investigating the issues and solving cases we see.
We're restarting the server with a couple of hotfixes while we're working on some bigger fixes.
Discord build is live.
We're checking the server and noticed some problems being caused by players with really poor connections which are causing slow response times for other users.
Working on the fix right now.
New build is live on Steam. Restart your client to get it.
Let's hope this build makes the server more stable and we can increase the queues.
PS: Discord build will be uploaded soon.
We're closing the server for maintenance. The new patch will be live soon.
We're creating a new build including the patch to solve most of the issues (hopefully). Should be done and uploaded in about 30min.
You'll need to update your client in order to connect.
We're currently testing the new patch. We want to test it thoroughly in order to avoid more problems.
We haven't leave you alone and we're still working on the fix.
Hold on a little longer and don't try to open items!
We now there's still some issues while picking items and delays when entering the battle. We're working on them!
We're now mostly stable but we've detected some issues that prevent us to open more slots.
We're working on a patch (real patch this time so it will take a bit longer) which will reduce the problems and will allow us to increment the queue.
Thank you for your patience
Okay, we've pushed a quick server config and everything is looking good right now.
If it stays like this we will be opening more slots for the queue!
Previous hotfix worked but a new problem appeared. We're pushing a new one right now but we'll have to keep looking for problems.
We're pushing the hotfix for the hotfix on the hotfix (we need to go deeper).
Server restarted. Let's see how this goes :D
We wanted burritos but the place was closed :(
We also ordered some food so the dev team has their mind focused on the hotfix and not on being hungry.
We're still working on fixing the problems. We had to rollback the latest hotfix and we're trying to implement it again.
We're restarting the server but we've detected a issue in the hotfix. Hotfix for the hotfix coming soon!