Read moreMy ideas for possible functions of it are:
-disabling the creation of “graveyard” biomes within a certain radius of it
-reducing the damage that non-undead enemies deal to the player
-increasing damage against undead enemies
-slowing down corruption/crimson spread by 50%, with the side effect of increasing hallow spread by 60%
-within a large radius of the statue, corruption/crimson and the hallow cannot spread (for game balance, the statue does not effect blocks lower than depth 0)
-water sources close to the angel statue will become sources of “cured water” (cured water would complete the set of throwable water items, instead of spreading an infection, it would purify blocks)
-increases npc happiness by 10% (does not stack)
-Changes angler dialogue to be nicer when placed in the angler’s room, this also causes the dryad to have new dialogue that shows that the dryad has reluctantly decided to become sort of a parenta...
Cool ideas, but we already decided!