Original Post — Direct link
Hi,

From your patch of the last week to correct the spectator mode, the Round mode server have a big problem of synchronization. Only the player start, the others stay on place and start ~1.5 second later.

In spectator mode, we see all starting in same time, but in playing mode, we are alone. I don't know if is a new feature from the game, but if we play with the Round mode is in the porpose to play together, in same time.

It's a bug ?
It's a feature ?
To solve this problem, it's something to do in the creation/moderation of a Round Server to have or not this delay ?

Thanks for your answer.
over 4 years ago - Ubi-Raziel - Direct link
Hey! I'm sorry this is affecting you, we can certainly look into it.

Just to help ensure we are able to reproduce this in our testing environment, would it at all be possible for you to provide a short recording of the issue?

Thank you!
over 4 years ago - Ubi-TheBerry - Direct link
Hey guys!

If the issue is still ongoing, would it be possible for you to capture a clip and post the link here?

We can then investigate further.

Thank you!
about 4 years ago - Ubi-Milky - Direct link
Hi everyone,

Just as an update to this situation you are all experiencing at the moment, starting any track on the Round mode server and spectating any user will not synchronise the ghosts.
The ghosts are not intended to start at the same time as the player.

The team are currently working on an update for this, to improve how this function works after receiving feedback from players.