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Twitch Dev Tracker




19 Nov

Comment

Originally posted by RSN_Kicked

No not on iOS. I logged into the twitch app via my Android and clicked on one of my followed streamers live stream. I noticed at this time that my prime sub hadn't been used for the month so I clicked subscribe and chose prime as my method. Nothing happened so I was confused and checked to ensure it went through. I noticed it did indeed show subscribed. This has happened every time I've used a prime subscription on the app.

Oh, so it was a Prime subscription. Thanks, I'll ask the team to take a look at what could be going on there.

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Was this on iOS? Could detail the steps that you took?


16 Nov

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They didn’t even have to take new photos!


12 Nov

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Originally posted by [deleted]

[deleted]

I know the team is actively working on an API that allows you to read redemptions for your channel. If that's a bit difficult to figure out (when it's released) then definitely try to get your bot to do it.

I anticipate that there will be extensions developers who actively try to engage with rewards this way, but running it locally will probably always have the best experience for your viewers.


11 Nov

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Great analysis. Matches a lot of the main points I had in mind and expands with others. Thanks for sharing!


08 Nov

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Originally posted by tugboet

I wonder if activity feed failure is due to channel points. It seems to hang every time there is a redemption.

The resizing issues I have with it are somewhat covered as well by FGSquared's comment. The elements resize to fit the space but not intuitively and additionally it doesnt seem to support scrolling? If I, for instance, have 6 items (3across, 2 high) and shrink the full browser to half height, it jams every widget into that space versus hitting a minimum size and then scrolling.

My use case for it is (again as FG mentioned) at-a-glance stuff. It is the only place I can see channel point redemptions (when chat gets moving they get lost fast otherwise). The other stuff requires me to dive out of the game to engage with (like ad breaks) but I dont need to have that stuff jammed in the window. So scrolling down to it would be fine (as with the current dashboard).

If, based on your comment, most people pop out the elements they need, would there be...

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We’ll look into that. I think we’ve been having issues reproducing the activity feed failures, so let me give them this info.

We can definitely explore stats in popout :) hadn’t thought of that.


07 Nov

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Originally posted by spacemarine42

I think Max can do better than such an out-of-character moment as exchanging a wordless gaze with her girlfriend in the ruins of the town she destroyed, and then driving away from the survivors.

The ending sucks. The decision is still the right one.

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Originally posted by spacemarine42

In that case, the storm is inevitable no matter what happens, since even in the bay ending Max's experiences will alter her personality and actions (like smiling when she sees the butterfly over Chloe's coffin) once she reenters the original timeline on Friday. So congratulations on finding another plot hole in the haphazard ending to Life Is Strange, I guess?

Agree. Which is why saving Chloe is always the best choice.

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Originally posted by spacemarine42

I'm not certain I agree. For one thing: if the authorities investigate the Dark Room shortly after Chloe's death, Kate may learn what was done to her and be dissuaded from her suicide attempt. More importantly, in my opinion, Max would be able to reach out to Kate more in the weeks after that day, and offer more emotional support than she would have had the events of the game not taken place.

I think Max taking into account what she learned with her powers to save Kate fits very well with the arc that the game tried (and in my opinion failed) to develop for her: she realizes that her true power lies not in her supernatural abilities but in her capacity for compassion and determination to do what is right.

Why would they investigate anything?

Whether it's to alert the authorities, or to save Kate, the fact remains that Max acting in any way influenced by what she knows (and shouldn't) will probably trigger the storm. It's not saving Chloe that starts it, it's changing the timeline in any way. Saving Kate is no different from saving Chloe in this context.

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Yeah, if you can't handle that episode well braze yourself for the next two. They get orders of magnitude worse.


06 Nov

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Originally posted by spacemarine42

This is not true because Kate appears at Chloe's funeral in the bay ending.

Which I think is just a miss from the devs. Without Max' powers, Kate dies.

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Originally posted by AvalonAngel84

Tbh a hover is not useful. I'm not going to hover over stats while my stream is live. I need to see the number at a glance, not alt-tab, move mouse, look at number, alt-tab back in.

twitch.tv/fgsquared

totally understood. We have a lot of data to suggest that most people don't have this window open when live, many people have the stats tab collapsed, etc.

There are ways we could explore this, the majority of streams I see that engage in goals related to staff typically have it in their streams and therefore in their stream previews as well.

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Happy to provide a bit more context to all of these things. Let me just preface by saying our intent is to continuously update this product and make it more configurable and useable by all streamers (and editors).

  • We're looking into this bug with Activity Feed (what I'm interpreting you mean by event list). This seems like a more recent bug.
  • Unfortunately, we've communicated very candidly that we do not test BTTV or FFZ when developing products, I do not believe that policy will change
  • We will be adding more top stats and adding the ability to add/remove to suit your needs. Our primary solve with stream health today was to be able to indicate when there's a problem. We can absolutely add a bitrate number as an option in addition to bitrate graph.
  • Would love to hear more about what the expected behavior is with resizing. I think generally speaking anchoring within a window creates certain issues, which is why many users prefer popout.
  • ...
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05 Nov

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Honestly, I don't see how Kate survived either way. Even if you pick Bay, not using your powers or changing the future based on what you know means that Kate will jump.

So as much as I liked the character, I always thought she was dead no matter what path I took.

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Originally posted by [deleted]

I never "got over" it but I definitely found some coping mechanisms to process my emotions over the game. It spurred a creative renaissance for me where I was inspired to learn guitar, pick up piano again, and make some art related to the game. Learning Koethe songs on guitar and drawing the characters from the game helped me re-connect with the game when I was missing it. I would encourage you to find a creative way to channel your feelings. I still think about the game often but it is more of a constant warm presence in the back of my head these days.

Thanks, I'm not feeling any creativity right now but it's still good to hear how it helped other people.

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Originally posted by Imhaveapoosy

It gets boring when you replay it like 10 times. Also you must be nostalgic over something in your past to feel this way. So maybe try to bring those things into your life, or relive them. Or maybe it's something different for you. For me I guess I see that as true love and friendship. If you care to share, maybe it would help.

I do have honest love and friendship in my life. I'm an empathetic person though, I could just relate to their pain as the story progresses, especially in E4 and E5.

As I mentioned above, I think that what really broke me was seeing Max broken in the bathroom during the wrong ending.

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Originally posted by Jakobabs

I stayed in this sub, checking every post for a while, until I made my post about how I was affected by the game. Something that really helped was when school picked up and I just got too busy to check. Haven’t really felt the need to visit the sub, but I still do on occasion. I played LiS for the first time last summer, and I am so glad I did. The first few weeks are always the hardest, but it goes get better

Thanks, I hope so!

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Originally posted by Mo_Salah_

You don’t.

It’s a game that stays with you.

I mean, calling it a game is doing LIS a disservice. It’s a story that will stay with you and the characters do tend to effect you in real life.

For example, I’ve seen many people say how they now gauge what they’re looking for in a friend/girlfriend by their favourite character in the game, usually ends up being Chloe lol

Time helps you get over it, like with everything important to you/shocking stuff etc.

Getting over it is the wrong phrase though imo because it’s not something you want to get over. It’s a really enjoyable story that you probably will always recall and think about every so often.

Kinda like Game of Thrones, you’ll be heavily invested in it for a long time, possibly forever but that unhealthy obsession with it does die down (Thankfully 😅) after a while.

Don’t worry, we all go through the LIS Depression haha.

Agree, the game is just the medium in which LiS touches us. I think the music and the voice acting is the biggest reason why it's so powerful.

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Originally posted by andiipuliafico

Literally felt the same way. I’m a crazy bitch of emotions tho so ya know. I can’t even describe the feeling this game gave me! But now I love sharing it with people who have never played it & the people who never even heard of it!!! I listened to a podcast too about it. I haven’t played it in a long while but am having my boyfriend start it once we get through our list of games I made for him to play + me replay with him

I suggested my wife that we should play it together but after seeing how it affected me (I'm not usually moved by movies or TV shows at all), she refused completely.

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Originally posted by StormofCretins

Don't try.

I honestly don't really want to. This story and setting seeped into me so immediately and thoroughly it did something that almost never really happens to anyone over 20 - it changed my mind. And more precious to me, it actually got me off my ass to do creative writing for the first time in literally 10 years instead of just sitting around thinking I had an idea for a story and never working on it. Life is Strange moved me and overwhelmed my imagination more than anything in popular fiction I've encountered since "Buffy". This is bigger for me now than Star Trek, Star Wars... it's a big deal.

I don't know if I ever don't want to feel this way, and if how it's made you feel is anything like it made me feel, I'd strongly consider the possibility that there's nothing worth getting over it for. If there's something that's even capable of moving you this much, it won't give you a choice when it comes anyway.

That's actually amazing to hear. I'm not sure I want to get over it either.