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Twitch Dev Tracker




05 Nov

Comment

Originally posted by Corporal_Fairway

Only started playing LiS a couple months ago. I finished BTS a couple days ago. The endings to both games hit me really hard, BTS even more so.

I'm still not fully over it. I can't look at Chloe or Max, or hear any of the dialogue without getting some sort of post-series depression or something lol. I don't even want to play LiS 2, I don't really care about anyone else but Chloe and Max. Apparently there's an official LiS comic that continues the two's story after the 'Sacrifice Arcadia Bay' ending so I'll have to look into that but yeah, it hit me hard.

This is exactly how I feel.

Comics are good, at least the fact that they're sanctioned by Square makes me feel like that's the canon finale. But I found some of the fanfic better than the comics, tbh.

Comment

Originally posted by CakeEuphoria

You don't. When i finished the game indidnt even realize there was already a steady stream of tears pouring out of my eyes until it dripped on my lap. This game changed my life and i don't ever regret playing it.

I don't regret playing it either, even if I still want to cry sometimes when I think of it.

Comment

Originally posted by [deleted]

I think you would feel better if you found some way to process your emotions about the game. When I learn music from the game or draw the characters, I feel like I am getting to spend more time with them.

Thanks. I've always been pretty good at managing my emotions and moving on... but somehow in this case it feels like I'd be betraying a friend or something.

Comment

Originally posted by chazzstrong

I mean, there's a very real difference between moving on and forgetting. If you don't think LiS fandom is helping you realize or move towards anything, then there shouldn't be a problem moving past it like you've no-doubt done to dozens upon hundreds of other songs, movies and books in your life. If your mind won't LET you move on, then it's probably trying to subconsciously tell you something.

I always say the game is equal parts nostalgia and wish fulfillment. It either makes you reflect on what you had, or tells you what you want.

There is a nostalgia factor, but I've realized that the part that hurts the most is the scene at the bathroom in the absolutely-wrong-you-should-never-pick ending. Seeing Max there just broke me.


02 Nov

Comment

Randomly saw this, feel free to reach out if you want any help. I'm a Michigan Alumn so it caught my attention :).


12 Oct

Comment

Originally posted by FatalMerlin

Sorry, that wasn't my point!

My intention was to give you / your developers a starting point, because the bootstrap documentation happens to also be a good accessibility documentation :)

So I just wanted to suggest it as a first reference, especially since it not only has examples for HTML Elements (Input, textarea) but also concepts (like modal dialogs, complex navigations etc.)

Hope it helps.

We had a couple of calls yesterday with BlindlyPlayingGames and SuperBlindMan. It was a very healthy dialogue with specific things that we're taking away from it. It actually seems like there were very specific changes that we made that ended up hurting overall accessibility, where other things were still performing well. Luckily many of the things we build are reused throughout the site, which means addressing some changes in one place will cascade to other places.

We also identified that we've had issues routing these reports to the right team to take care of them. We'll be working on that as well, but I am happy to extend an open offer to help direct feedback to the right teams at Twitch.

Be looking for some of the changes that were discussed on the calls to be reflected in the Creator Updates section of the dashboard.


11 Oct

Comment

Originally posted by Gaderic

Yeah, we've heard that feedback too. We'll probably add another quick action in the store that lets you add stream markers with titles.

Comment

Originally posted by HaznoTV

Wow, thank you! I did not expect a response like this at all, and I can confirm that this guide worked without any issues on my end.

I have to add that you've done an awesome job with the new dashboard. I love the responsiveness and flexibility, and how easy it is to use without a ton of visible clutter.

You're welcome! Glad the guide worked for you!

Comment

I posted in the other thread, but I just found this one too.

I'm the Product Manager on the new Creator Dashboard, and you can reach out to me directly, I'd love to talk about this and get a better understanding. Our goal was to make this page easier to use; it's clear that we also made it harder to use as well.

I can't speak for other teams but I can promise that we will be prioritizing work for the Dashboard related to accessibility bugs and features.

I'm bad at Reddit DMs but if you ping me a Discord or a Twitter profile, I'll follow up 100%.

Comment

FWIW This hit me right in the feels.

I'm the Product Manager responsible for the new Dashboard. I'm reaching out the Brandon directly, as well as reviewing and prioritizing outstanding accessibility tickets and features.

I can't, won't, pin the blame on anyone or anything in particular; but I will promise to do better.

Comment

Originally posted by TroubbleGum

Thank you David, we appreciate you taking the time to write that!

yvw!

Comment

Originally posted by jmxd

when are you making it official though

Not sure yet! Hopefully soon. It’s one of the most asked for changes.

Comment

Originally posted by qoobrix

This doesn't work if you use it as one of the new OBS UI browser sources, though. :/

It's good that it's getting a redesign, but I think a lot of streamers will want to use it through OBS at this point. There's still XSplit, SLOBS, etc, ofc.

Yeah, the new OBS features are on our minds right now. For now, you should be able to pop out individual panels you want and then including the pop out URL in OBS. If that doesn’t make sense or do quite what you want let me know.

Comment

Originally posted by NaivetyTwitch

Thank you for your awesome work, I love the new dashboard. Do you have a link that I can go to to directly pull up the new dashboard without having to go to my original dashboard and clicking the popup?

If I understand the question right it should be https://dashboard.twitch.tv :)


10 Oct

Comment

Hi! I’m one of the dashboard devs. I wrote a very unofficial guide for how to hack it out for now if you want: https://blog.d8a.me/how-to-get-rid-of-stream-preview-on-creator-dashboard-7ee1746e9635


11 Sep

Comment

Happy to chat with anyone who's serious about it.

It definitely varies from team to team. As a Product Manager, my daily schedule is quite intense with a lot of meetings.

My honest opinion is, which I would give about any established company, don't assume you can join the team you want and fix all of the problems. Things that seem easy are sometimes hard and sometimes things that seem hard are easy. Really takes some time to understand what's what at any company.


26 Aug

Comment

I hear Poko’s frustration, but I’m not very sympathetic considering I’ve never heard anyone universally love a meta. OWL also sets the meta far less than he would believe.

Personally, I’m frustrated that the playoffs will be a different meta than stage 4, which was a different meta from stage 1-3. Considering most teams earned their playoff spots based on their ability to play GOATS, I don’t feel like the grand finals will say a lot about who the best team is. I wish they didn’t make balance changes during the season. Considering GOATS was starting to evolve in stage 3 I wish they finished the season without 2/2/2.

Comment

Originally posted by diddykong4444

You know a wonderful way to quickly test pretty big changes? PTR. You know where we wont see any pretty big changes coming for a while? PTR. Really wish they would play around with the PTR a lot more than they do; it was really cool having the moira with the God fade, and I think more big ideas like that would definitely help the state of the game

I am a dev (though not on overwatch)

As a mechanism for testing changes you aren’t wrong. PTR is a great place to make low risk changes to the game. I think the piece you’re underestimating is how to decide what changes need to be made. With changes that have large consequences like 2/2/2, you need to collect data on what’s happening for a period of time to know what’s really working and what isn’t. Changes based on anecdotal evidence doesn’t work and leads to making things worse. PTR isn’t a good place to sample consequences. Scrims aren’t even a great place for that. OWL determines meta less than Poko believes (GOATS wasn’t invented in OWL, remember). It doesn’t reflect the OW community overall and if you overly rely on data there you’ll get nasty surprises later. PTR is usually meant for validating already well tested assumptions.


13 Aug

Comment

Originally posted by Seananiganzx

Some of my favourite moments, in no particular order:

Watching Dragons pop off with triple DPS to win stage 3

Shock vs Titans perfect GOATs

The first time Chengdu blessed us with the church of Ameng.

Five supports pocketing one Rein in comp

OG Triple Tank + Soldier meta

Watching Shock vs Titans in stage 1 and 2 was peak Overwatch for me. That was the definition of a beautiful game.


04 Aug

Comment

Originally posted by Teqniz

Still can't believe they lost that.

The greatest trick the spitfire ever pulled was convincing the world they never sandbag