[DE]Danielle

[DE]Danielle



25 Aug

Post

PSN Echoes of Duviri: Hotfix #6

Don’t mind us, Tenno! This is a totally inconspicuous Hotfix completely unrelated to our exciting TennoCon event tomorrow. We’re looking forward to seeing you all in London, Ontario -- or virtually at twitch.tv/warframe. The fun starts at 12:30pm ET!

Fixes: 

  • Fixed a TennoCon teaser that slipped through - tune in tomorrow for more information!
  • Fixed stealth kill sound effects not playing at the proper time for the Argo & Vel. 
  • ...
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Post

Echoes of Duviri: Hotfix 33.6.6

Don’t mind us, Tenno! This is a totally inconspicuous Hotfix completely unrelated to our exciting TennoCon event tomorrow. We’re looking forward to seeing you all in London, Ontario -- or virtually at twitch.tv/warframe. The fun starts at 12:30pm ET!

Fixes: 

  • Fixed stealth kill sound effects not playing at the proper time for the Argo & Vel. 
  • Fixed being staggered while opening the Decrees Menu resulting in function loss. 
... Read more

21 Aug

Post

Echoes of Duviri: Hotfix 33.6.5

Happy TennoCon week, everyone! The team is buzzing with anticipation for the big day on the 26th and we can’t wait to see you. This Hotfix tackles a couple of things we wanted to get out before Saturday, including the Anku Incarnon changes that were mentioned in last week’s Hotfix. See you soon!

Incarnon Changes & Fixes: 

  • Added clarification to Anku’s Incarnon Form description and function. Now, successful slide attacks grant +3 Range and inflict guaranteed Bleed Status Procs for all attacks for 6s. 
    • Previously, the Anku’s Incarnon form would increase the bias towards Slash damage, but the result was not as impactful as we hoped. Now, this has been replaced with guaranteed Bleed Procs.
    • While making this change, we found that all melee attacks following a Slide Attack were able to maintain the Incarnon buff (instead of just...
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15 Aug

Post

Echoes of Duviri: Hotfix 33.6.4

Incarnon Genesis Changes:
A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of the feedback we’ve seen has consisted of requests to improve their Incarnon Forms. So today’s Hotfix brings you tweaks to reduce the friction to charging Transmutation and to increase the fluidity between modes. Paired with some other general stat improvements and fixes, take them for another spin and see how they feel! 

The changes below apply to the base and variant versions of the weapons. Please note that we’re also reviewing the Anku Incarnon for our next Hotfix. 
 

Gammacor: 

  • Charging the Incarnon Transmutation gauge is now twice as fast!
  • Increased the explosion damag...
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07 Jul

Post

PSN The Seven Crimes of Kullervo: Hotfix #6

Small hotfix to address the following priority issues.

Fixes: 

  • Fixed being unable to trade Arcanes due to them appearing as Mods in the trading UI. 
  • Fixed The Duviri Experience node not registering as complete after finishing The Duviri Paradox Quest, which was preventing the other Duviri nodes (Circuit and Lone Story) from being marked correctly. This led to the Steel Path not unlocking or completing for most players (since the intended flow of needing the normal nodes completed first was not being fulfilled). 
    • Since the other nodes were not registering as complete due to the above issue, in order to unlock Duviri on The Steel Path now, you may need to replay and complete The Circuit (complete at least one stage) and Lone Story (complete all stages, including defeating the Orowyrm) on their normal difficulty. A ...
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06 Jul

Post

PSN The Seven Crimes of Kullervo: Hotfix #5

New End User License Agreement (EULA) 
Our EULA has been updated from its last iteration (dated June 27, 2017). Upon downloading today’s hotfix, you will be prompted to read and accept the new EULA via the launcher before launching Warframe. Please thoroughly read the EULA in its entirety before agreeing to it. Learn more here:

 

Kullervo Changes & Fixes: 
The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes. 

  • Increased Kullervo’s base Overguard cap from 5,000 to 10,000. 
  • Added Ability Strength scaling to Kullervo’s Overguard cap. 
  • Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.
  • Increased Kullervo’s base Health f...
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Post

Hello Tenno! 

Our End User License Agreement (EULA) has been updated from its last iteration (dated June 27, 2017), and has gone live alongside today’s hotfix. 

For the sake of transparency, the following list outlines what has changed from the previous version. Keep in mind this is a general overview of the changes, please read the updated EULA in full at www.warframe.com/eula

What has changed: 

  • Added a table of contents, in...
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28 Jun

Post

PSN The Seven Crimes of Kullervo: Hotfix #4

Click here for Known Issues List

Changes: 

  • Added caches to the Enigma room at Kullervo’s Hold after successfully completing it. 
  • Resources collected from SPROUT in Teshin’s Cave are now affected by Resource Boosters. 
  • Updated the objective text for Hid...
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23 Jun

Post

The Seven Crimes of Kullervo: Hotfix 33.5.3

Click here for Known Issues List

Launcher Fixes:
Yesterday’s ...

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Comment

Hey Tenno! 

The email issues have been resolved! If you have yet to receive your account creation confirmation email, logging back into the website will prompt a new email send request.

 

Thank you!


22 Jun

Comment

The script to refund Pathos Clamps to affected accounts for the following fixed issue has been completed! 

Quote

 

Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so. 

  • Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players.   Script has completed! 

 

    Post

    The Seven Crimes of Kullervo: Hotfix 33.5.2

    Click here for Known Issues List

    Kullervo Fight Changes: 
    The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sou...

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    Post

    Hello Tenno! 

    We are currently investigating an issue with our emailing system that is affecting things like 2FA codes and account creation confirmation emails from being sent. 

    We will update you once we have resolved the issue. 

     

    Thank you! 


    21 Jun

    Post

    PSN The Seven Crimes of Kullervo: Hotfix #1

    Click here for Known Issues List

    Changes:

    • Updated the Rauta’s SFX to make reloading transitions smoother. 
    • Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome). 
    • Changed Akimbo Sl...
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    Post

    CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS

    77b1a0663839e804bedd36ba71e0147a.png

    Update 33.5: The Seven Crimes of Kullervo

    The Seven Crimes of Kullervo are on display for all to see!

    A new island has appeared just off the Duviri mainland, a prison to hold a guilt-ridden betrayer: Kullervo. Enter Kullervo’s Hold to uncover his crimes...

    Read more

    01 Jun

    Post

    The Warframe Lexicon for Updates

    The purpose of this post is to explain the terminology you’ve often seen us use when describing Warframe updates. Ultimately, this will serve as a permanent post that will be linked in future PSAs and more to help players better understand Warframe’s development cycle. 
     

    CODE 

    CODE describes the kind of changes we make directly to (in simple terms) the game’s engine. Depending on the nature of an issue, feature, or change, it may involve us making adjustments to Code for it to be fully resolved.

    When we make changes to Code, it must go through a Certification (Cert) process required by each Console platform. In order to launch an update, we must successfully pass each of their checks. This involves things like ensuring it won’t crash the machine or cause any other issues to core functionality. Anything that is not “Code” (scripts, assets, etc.) can be Hotfixed...

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    29 May

    Post

    PSN The Duviri Paradox: Hotfix #14

    Fixes: 

    • Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding Kaithe upon entering the portal from the landscape. 
    • More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions. 
    • Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game. 
    • Fixed a script error with Zephyr’s Tornadoes. 
    • Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions. 
       

    26 May

    Comment
    On 2023-05-09 at 7:37 AM, M3L10D4S69 said:

    For the last few days in Duviri Experience, I am facing this one bug constantly. Find the hidden chest. i find it, try to open it. If i fail to unlock, the dax show up. i kill them and then a message shows to collect the reward. The chest has turned green but I can't interact with the chest at all. I have tried everything from leaving the area, killing myself to getting other decrees and then coming back to it. Nothing works. And its not only me. Many of my clanmates have been facing this problem. It wouldn't matter much if it was a side objective but its one of the main objectives in many missions. Either providfile:

    Hello M3L10D4S69! Did you happen to save your EE.log after that occurred? We're collecting as much information as we can to find a fix for a related issue to the chest not opening. 

    If not, if it happens again please DM me you...

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    Comment

    Hello Xaiken-EN-! Did you happen to save your EE.log after that occurred? We're collecting as much information as we can to find a fix for the chest not opening. 

    If not, if it happens again please DM me your ee.log, here's how you find it: 

    warframe_launcher_getlogs.png

    Thanks so much! :) 

    Comment

    Hello ZipZipZap! Did you happen to save your EE.log after that occurred? We're collecting as much information as we can to find a fix for the chest not opening. 

    If not, if it happens again please DM me your ee.log, here's how you find it: 

    warframe_launcher_getlogs.png

    Thanks so much! :)