Just a quick question for any of the devs or u/1Dynamoon
How is sub price calculated? Trying to figure out why it's not letting me change the price on a scout sub to be below 5800 Mks when the other scout subs are roughly in the sub 2k range.
Just a quick question for any of the devs or u/1Dynamoon
How is sub price calculated? Trying to figure out why it's not letting me change the price on a scout sub to be below 5800 Mks when the other scout subs are roughly in the sub 2k range.
Hi! The price is calculated as a function of hull size and number of items on the sub, and I'm not sure the class actually figures into it at all. The lower-price subs are intended to have their limitations in these terms. I hope this helps!
Interesting, but I would like to know if there has been any improvement in AI, really significant? Both from companions and from enemies.
Our chief AI wrangler has been busy with lower-profile tasks related to the outpost NPCs, so major improvements to the AI have not been the top priority for him recently, I'm afraid. Smaller improvements and fixes are always being made and implemented with just about every update, but bigger advances in the bot and enemy AI department are only arriving a little later still.
I absolutely love seeing all the sneak previews and devblogs, definitely makes the anticipation that much more exciting. Thank you guys for keeping the community up to date!!!
Thank you! It's been great to see the response to this sneak peek, and we really look forward to seeing how you like the update itself :)
Hi everyone! We're quietly collecting feedback about all the new UIs just now (and may hit you with some more direct questions a little later, let's see), and for now it looks like it's the command interface that gets the most criticism. We welcome all feedback, but because we made so many big changes for the Silky Smooth update, we're going to hold off on making any big statements about what we read for a little while – we want to see if people get used to the changes before reacting. For this conversation though, I thought I should share some player-written tips that got posted on Steam yesterday: ...
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