ACE-Tiggs

ACE-Tiggs



05 Oct

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I've bugged this for you, and for future refence please post things of this nature to the appropriate bug thread. 

Thanks!

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On 9/28/2021 at 2:34 PM, Abetor said:

Why is the official discord locked so we cannot discuss your game? Many people I run into have no clue about the "unofficial" discord and that place is a cesspool with no moderation. It seems it would be much better to allow us to discuss your game in YOUR discord so that it can be moderated. 

We're working opening up our Discord and it'll tie in to your game login. 

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The Live server is back in service. 

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The Live server will be entering maintenance at 9:45 AM CDT  / 4:45 PM CEST for maintenance. Estimated downtime 20 minutes, or sooner!


04 Oct

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We're working on a date for the next Livestream and will post it once it's finalized. 


03 Oct

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Dregs Gatinyja Campaign Schedule (6 player groups)

The Dregs Gatinyja Campaign Starts: Tuesday, October 5th, at 4 PM CDT (11 PM CEST)
The Dregs Gatinyja Campaign Ends: Sunday, November 7th, 11 PM CDT (November 8th, 6 AM CEST)

This Dregs Campaign supports the siege schedules for US East, US West, EU, and Australia Regions!

Imports & Win Conditions for those Fighting for Victory!

  • Embargo Imports: 65  (Equippable items only)  ⇐ NOTE disciplines on the characters now take import tokens
  • Embargo Exports: Unlimited

Win Conditions & Conquest Points

  • The Faction or Guild earning the most Conquest Points by the end of the campaign is declared the winner by the Gods! 
  • Additional rewards will be awarded to Guilds, and their members, earning the top scores in Divine Favor categories: Glory, W...
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02 Oct

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21 minutes ago, Erethion said:

I heard these helms were Gluten free and Vegan friendly. Can Ace confirm?

Keto Friendly! 🤣

17 minutes ago, TryhardScorpio said:

Oooh. Do we know if this will be a yearly reward for october or is this helmet a one-off?

Most likely a one off :) 

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We've delivered some of these rewards today and we'll deliver more at the end of the month.   

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Happy FriYaY Crows, 

Introducing our October VIP Appreciation Reward HEAD OF THE TRICKSTER. Become a backer today to qualify for this reward. https://crowfall.com/en-US/vip  

P3dzQIG9uL8d-1HByMYC6Lf3jL0wSAtEhq6pGyMb

Head of the Trickster is a very ancient helmet used by the Gods in the season of Fall when the night becomes its darkest black. On this night, they would don the "Head of the Trickster" and use mystical incantations to intimidate their enemies in battle. No o...

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30 Sep

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If you're still having trouble after doing the following please reach out to [email protected]

1. Go to crowfall.com and log out of the website.
2. Close the browser window and open a fresh one.
3. Go to crowfall.com and log in. The account should function properly now. If not you may need to clear your cache and cookies in your browser.

 


28 Sep

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The Live server will be entering maintenance at 10 AM CDT  / 5 PM CEST for maintenance. Estimated downtime 30 minutes, or sooner!


27 Sep

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ArtCraft Co-Founder and Executive Producer gives a look at the upcoming 7.200 update in testing now and sheds light on the next update going into production.
 
Check out the complete update here: crowfall.com/blog/7.200-is-coming

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Hey Crows, 

We’re looking for your help to find bugs with Publish 7.200 on Test. If you find a new bug on the Test Server and post it to the Test Server bug forums or submit a new exploit to [email protected], you’ll receive this Stylish Bug Finder Badge to show off to all your friends which increases your Mounted Movement Speed by 5%! 

Head over to our Test server to play Publish 7....

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Hey Crows, 

We’re looking for your help to find bugs with Publish 7.200 on Test. If you find a new bug on the Test Server and post it to the Test Server bug forums or submit a new exploit to [email protected], you’ll receive this Stylish Bug Finder Badge to show off to all your friends which increases your Mounted Movement Speed by 5%! 

Head over to our Test server to play Publish 7.200 and report any bugs you come across for your cha...

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24 Sep

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Summary
The game has several issues as we try to accommodate groups of players at different sizes, and the small guilds get especially outclassed by the large guilds. This can be seen as the large guilds dominate all the “bases” (keeps), and the “material suppliers for the bases” (forts) are also controlled by the large guilds. 

We would like for the forts to have some of the services of the home base and migrate the “material suppliers for the bases” aspect over to “mines” (mines/quarries/timber mill parcels). This combined with the new per zone caps on player amounts from a single alliance(defined in a separate GDD) should make the world, in general more interesting for smaller guilds.

Below is a list of current contested content and what “guild size” buckets they should exist in:

5 or less player group content 

  • Small Outposts (wilderness)
  • ...
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Additional Notes:

Alliances and Alliance Scoring

  • The Alliance Leading guild now receives the accumulated Conquest points for its subguilds.  
    • This is reflected in the Leaderboard and the final Conquest ranking and rewards.
  • Alliances now can contain up to 15 guilds
  • The Alliances menu can now expand to show these additional guilds
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Additional Note:

  • Fixed an issue where after a player received a name change their buddy code didn't work properly. You're now able to use your new name buddy code
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Additional Note:

Known Issue

  • Disciplines cost import tokens to join an embargo campaign
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Update 7.200

If you have a client crash, please contact [email protected].

To report any issues or bugs, please go here: TEST Bug Reports and ...

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