Please reach out to Customer Support. They may be able to roll back your account which would fix this issue as well as any other missing items.
Please reach out to Customer Support. They may be able to roll back your account which would fix this issue as well as any other missing items.
The main playstyle of the ship is to use the guns at long-range and juke incoming shells with some great speed. You can be quite a problem for larger ships that can't hit you, though that's less of an issue in Co-Op.
Hydro does detect submerged Submarines at proxy-spotting range (2km). Hybro detects out to normal ranges against Subs at Surface and Periscope Depths.
When you deliver a heavy hit, there is usually a voiceline from your commander remarking on that.
A 65 point swing instead of a 100 point swing on a Battleship would have made a close match I played into a Win instead of a Loss. I'm interested in seeing how this plays.
Yep, it's being returned to the way it was before Santa bought a timeshare Condo there!
The Battleship restrictions were put in place to remove 30mm Overmatch as a standard situation. Most of Clan Battles is made up of Cruisers, not Battleships, and the 30mm Overmatch restricted Cruiser choices due to damage concerns.
Yamato, Shikishima, and Incomparable are still available to provide that overmatch if you would like to take them.
No, rewards are only offered for official game modes like Random Battles, Co-Op Battles, Ranked, Brawls, Clan Battles, Operations, and other patch supported content like Airship Escort.
Training Rooms may not offer directly in-game rewards for participation, but they do allow for people to play the game in a format of their choosing for fun.
This already exists in Training Rooms. You can create a Training Room and wait for other players to join if that's something you would like to do. It's more likely that you will be able to fill the rooms and play games if you advertise about your intended mode or make it a clan/group related activity.
As for specifics, Training Rooms already allow:
Choice of Map
Choice of Type (Domination/Standard Battle/etc...)
Class Restrictions (if desired)
Player Count
The leader of the room could elect to remove any players that are not picking ships of the correct Tier or who are choosing not to play the chosen format.
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It is rather unlikely to expect constant pick-up games by making Training Rooms, but please remember that the largest Tournaments in WoWs like King of the Seas are entirely handled through use of Training Rooms. Players can scrim un...
Read moreIf you bought 12,500 Doubloons or more in the last two days, it can't hurt to send in a Customer Support Ticket!
Best thing to do with account weirdness is to send Customer Support a message!
A similar looking email was sent out perhaps a month or two ago? That email was legitimate as a precautionary, "Hey, we recommend you change your password" sort of prompt.
If you don't want to touch the email, that's fine. You can log in to your account normally and update your password there instead. It's never a bad idea to update your passwords regularly.
As a person whose heard this style of advertising as far back as I can remember, there isn't anything that stands out to me about this language.
This is from the website you linked:
It's not uncommon phrasing at all. This was from a quick Google search:
Ning Hai is a ship that was requested. Some people will pick her up for collector value, or for historic value.
As for the lower tier play, that isn't everyone's bag but it is nice if you feel like a little something different.
Premium Ships have:
Reduced Service Cost
Bonus Package Enabled
Bonus Credit Earning baked into the ship
Special Ships have:
Reduced Service Cost
Bonus Package Enabled
No bonus credit earning, but the Bonus Package has a large +credit amount.
If I recall correctly, most Free to Play games have only a single digit % of players that ever spend anything ever. For those games, 90+% of the players will be free-to-play throughout their entire interaction with the game.
I believe the SEA server thinks rather highly of Potential Damage. Attrition is very important in the game and damage mitigation can be very useful for outlasting enemies until they can be worn down and taken off the field.
It's a solid metric to pay attention to. The more damage you didn't take from incoming fire, the better off your team is because you're still sailin' around and shooting back!
Clan Battles often result in forces that work two areas:
The Safe-to-Safe/Home Cap section of the map.
This is to threaten back caps/protect from back caps.
The Contested/Mid-Point section of the map.
This is to hold/attrition the enemy over a contested area.
This happens in matches with and without CVs as cap contesting is extremely important.
In some cases, forces may be shunted from the Contested area to the Safe-to-Safe flank in order to make the enemy's safe cap into a contested cap while the flank is pushed in force. When that happens, tactics shift dynamically. This can happen in matches with and without CVs, as well.
Comparisons do not often translate across diverse games, but I think this is worth giving a go with.
Chess plays tend to create a web of moves that cover existing positions. A Pawn is covered by a Knight which is also covered by a Rook. The layers of overlapping defense contribute to what gets taken and in what order the pieces are traded (should trades be taken as opposed to more building tension). In this way, these pieces work in concert to hold positions and threaten areas on the board with overlapping strength.
You could instead step back and consider dangling Pawns and other pieces in an attempt to hold more of the board in threat. More squares threatened can translate to more control in a sense, but not having defense means that individual pieces could be picked off and holes could develop which could lead to awkward situations later or lack of sensible trading.
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To pull this back to WoWs, teams will typical...
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