Defensive Fire consumable! Continuous can peak at something around 2,200 dps inside of 4km
Defensive Fire consumable! Continuous can peak at something around 2,200 dps inside of 4km
This has been a really cool project to watch happen! <3
Yes please! The more material we have to work with while looking into issues the easier it is to spot what might be going wrong.
Thank you very much for both replays! We were just discussing this Operation and the replays both showing the issue is very helpful <3
Hello Commanders!
Gaishu and Ahskance have a stream with chills, thrills, and shills!
Last Chance Events to Remember~
CV on CV Cage Matches!
A new Mod that helps show Homing Torp Mechanics and how to avoid them!
...and a little tease about something coming up soon~
See you at 5pm CST over at https://www.twitch.tv/worldofwarships!
The gain of the work would have to be measured against the amount of work it would take to redesign the UI and recode the situation. The end screen already shows whether the player completed the primary win condition by stating whether the Operation was a success or not.
Work full time, though much of my work during the earlier years of play was part-time. Streamed the game as well which contributed strongly to the match count over 2+ years.
Posting is because I'm a CM. I did post before, but not regularly.
Four "Allied" ships means AI Ships that were on your team.
If you had four AI ships on your team that were still alive at the end of the game, please add the Replay for analysis.
I believe OP accidently edited the post and lost the text.
Text has been restored.
If you think only in terms of power-level, I suppose.
Our game is made to function at different Tiers and each ship in the tier should present a different game experience within it. While skipping the ships does result in a higher-powered result, it still leaves out the experiences of playing those ships in those Tier-brackets.
From what I have heard, both ships feel like slight deviations from the Tier 8's before them. That being said, some people prefer the variant type.
I've played the Seattle in Ranked and enjoyed playing here. I don't think I had exceptional results, but I was new to the ship and playstyle, so that's to be expected. The experience was fun, though.
I recall the Buffalo being awkward, but I was extremely new to the game. You do want to get your back guns into the fight in a way that the Des Moines/Baltimore doesn't because of having only one rear turret. That and some other characteristics may feel awkward. Still, she has advanced pen angles on some scary AP shells with a 10km radar and 27mm nose, so she's absolutely worth a try.
Update: We're intending to have the Naval Battle button back on the Port Screen in Update 12.0. It was removed in Update 0.11.11 due to concerns of overcrowding.
You were responded to on Wednesday of last week. The multiple Tickets you made were closed and merged into Ticket #143390130.
"Hello IAF_NASTY,
Thank you for contacting customer service. I appreciate the time and effort that you spent for creating ticket regarding this matter.
If you have correctly applied the form we asked you to fill, you will receive your rewards for the Treasure Hunt during January 2023. We ask for your patience in this matter.
If by the end of January you don't receive your rewards, send us a message.
Should you have any other issues, please don't hesitate to contact us.
Best regards,"
I've seen a few folks mentioning it here, but I'm not aware of the issue otherwise.
That's a pretty kickin' game, indeed!
I leave my work laptop at the office during the weekend, so I don't have a means of looking at your Tickets tonight to see if there's any help I can offer.
Please ping me tomorrow around 10am as I should be in the office and able to inquire further.
That's a super huge return! 1,500 Doubloons back and a Smol besides is pretty massive