Alistair_Mc

Alistair_Mc



03 Mar

Comment

Originally posted by WestWorld_

[BUG] I have 3 frames per second now, down about 97%, usually get around 80-100

Please can you list your system hardware? CPU and GPU.

Update - we've got a fix building currently, ETA 40minutes.

Update - We've now released a fix.

Comment

Originally posted by rmichaelsm

[BUG] We have not seen NPCs at loot piles in a few wipes. We are running oxide for admin plugins, but I checked before we applied oxide and did not see any NPCs at loot piles. Are other servers seeing the loot pile NPCs?

Thanks for the report, we're currently investigating this issue.


04 Feb

Comment

Thanks for the kind words Nordee and an additional huge thank you for your continued bug reports from Staging.

While we're not robots, we as game developers need to be open to criticism, whether the criticism is beneficial or not we need to always learn and listen from the Rust community, we need to try to balance our vision of the game with that of the Rust community. If we ignored the Rust community and never addressed concerns, it's my belief Rust would likely be in its grave by now.

Reddit at times can have a loud minority, sometimes the most upvoted opinions here are greatly different to that of other Rust communities. We're going to make mistakes from time to time and we'll learn from that and take that experience with us as we move forward.

We're going do stuff that makes zero sense, sometimes we're going push the boundaries a little and experiment which is going upset people. Be sure to tell us when you think we've messed up but also be open to us...

Read more

03 Feb

Comment

Originally posted by IntelligentComputer4

[BUG]

reskining with ammo ar attachments with the new ak, it resets the attachmensts and sets ammo to four. unloading the ak and reskining it also works as a ammo duping method.

Link to my friend showing it off: https://medal.tv/games/rust/clips/9QIh9gHkOadyT/d1337NdOOrmG?invite=cr-MSxaZm8sMjA1MzIzMjAs

Thank you for the report - will fix.

Comment

Originally posted by Exit727

[BUG] Can't start the fishing questline at the Fisherman. When you say you're looking for work, he responds "Sorry I can't help you right now"

If this occurs then there was no valid mission spawns, try another fishing village. This will normally only affect "small" maps.

Comment

Originally posted by hunted5

Your criticism is valid, we've done a poor job of following up on this bug.

I promise we'll make a greater effort of looking into this over the coming days.


08 Jan

Comment

Originally posted by HyDRO55

The community has spoken. FP, get us some more underwear and dick.

Noted.


02 Dec

Comment

Originally posted by PostEditor

[QoL] Tier 1 car parts don't show up in the level 1 tech tree and also they aren't known by default.

Why not just make them a default BP since you can find them everywhere anyway and they really aren't that useful once you get to T2.

The game design intention is for you to scavenge for the pieces during the early game, they're easily found at and around the roadside.

Better parts can be bought at the Vehicle Parts shop at the bandit camp or unlocked at tier 2 tech tree.

We've no intention of adding them to the workbench level 1 tech tree or adding them as default blueprints at this time.

Comment

Originally posted by quietconundrum

[Bug] My server would not fully boot until I removed the halloween.murdererpopulation declaration from my .cfg file. Now, vanilla murderers do not seem to spawn or work anymore, despite halloween.enabled being True and changing the population convar once connected.

Is this issue an intended change? If so, PVE server owners benefit greatly from having the murderers/zombies roaming the map for added immersion and I would request this be reconsidered.

Seasonal content may break outside of when it's officially enabled. We should be handling that better so we'll take a look, thanks for the report.

Comment

Originally posted by ProdPXVL

[BUG] Deployable placement is scuffed.. When I try to place boxes on the top shelf in my loot room I get "Line of sight blocked"

Thanks - which server are you playing on?


09 Nov

Comment

Ordered one myself - in theory, it should be the best CPU for Rust with its strong single-threaded performance.


04 Nov

Comment

Originally posted by BillBFacepunch

Thanks for the report, this has now been fixed. An update with the fix will be out soon.

Update: Fix is now released

Comment

Originally posted by p0nygirl

[QoL] Let us sell PHOTOS in vending machines. They even let us sell vodka now so why not photos?

We'll look into this.

Comment

Originally posted by PostEditor

[BUG] ONCE AGAIN... please fix animals being able to attack you while sitting in a vehicle. Unless this is supposed to happen which wouldn't make any sense at all.

We'll resolve this issue in the near future.

Comment

Originally posted by Tanquerist

[BUG] Scientists don’t take any damage on oil rig. Please see a short video attached. Sry for the bad quality. It is from today’s wipe on an official!

https://www.reddit.com/r/playrust/comments/qmt2rt/gamebreaking_bug_no_damage_from_scientists/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

This is an issue with Oxide. Contact your server owner and ask them to update Oxide.

Comment

Originally posted by iGameInc

[BUG]

Server console kicking back -

(15:10:30) | The referenced script (MLRS) on this Behaviour is missing!

(15:10:30) | The referenced script on this Behaviour (Game Object 'mlrs.entity') is missing!

(15:10:30) | The referenced script on this Behaviour (Game Object 'mlrs.entity') is missing!

(15:10:30) | CreateEntity called on a prefab that isn't an entity! assets/content/vehicles/mlrs/mlrs.entity.prefab

(15:10:30) | IndividualSpawner failed to spawn entity.

(15:10:35) | The referenced script (MLRS) on this Behaviour is missing!

(15:10:35) | The referenced script on this Behaviour (Game Object 'mlrs.entity') is missing!

(15:10:35) | The referenced script on this Behaviour (Game Object 'mlrs.entity') is missing!

(15:10:35) | CreateEntity called on a prefab that isn't an entity! assets/content/vehicles/mlrs/mlrs.entity.prefab

(15:10:35) | IndividualSpawner failed to spawn entity.

an...

Ensure you're using the latest Oxide and Rust server versions.


28 Oct

Comment

If you're experiencing this issue please can you try the following while we continue to investigate:

  • Restart client, connected to EU or US Facepunch Small 2 then disconnect and connect to your desired server of choice.
  • If the above fails try a system restart.

27 Oct