Alistair_Mc

Alistair_Mc



01 Jul

Comment

Originally posted by PigLord127

If you get downed and ride a horse simultaneously you can ride away while downed.

Thank you, we'll take a look into that.

Update: Fix is now out.

Comment

Originally posted by Silver-Sorbet-2233

Umod update is late?

Yeah, it'll be out shortly.


25 Jun


08 Jun

Comment

The benchmark demo needs updating, it lost compatibility with the last update.

It's on the to-do list


06 Jun

Comment

This was my mistake, no one was banned and everyone could rejoin immediately. No one was banned for building inside a rock, just me been an idiot entering an incorrect value.


04 Jun

Comment

Originally posted by iddk_

[BUG] teammate's nametags don't appear in alot of situations, full killed my teammate at mili tuns on accident and lost the entire thing because of this shitty bug

Is it that they're not displaying at all or is it the delay?

Edit - We plan to release a fix for this issue shortly.

Comment

Originally posted by mingoflemingo

[BUG] Animals are de-rendering at a super close distance. Ill tag it, it takes off like a bat out of hell and is out of render range in less than like half a tile, and just poof it's gone. My settings are the same as always with draw distance all the way up.

This is linked to your "Graphics Quality" setting. I agree, they do tend cull too early. We'll explore increasing their culled distance.

Comment

Originally posted by SGTShamShield

[BUG] Animals don't always register hit sound when shot, and often run at hyperspeed away from the shooter.

Thank you for the feedback, we'll look into the hit marker issue.

Comment

Originally posted by WatchScotch

Censorplayerlist now enabled by default on servers

Either it isn't, or it doesn't work because battlemetrics seems to be still reporting every name normally, using the steam playerlist also shows the names normally.

Edit: I just checked a facepunch server and it is enabled there, so maybe it didn't get pushed to all servers?

As /u/hunted5 has correctly pointed out. If server owners are using Battlemetrics paid service the list will not be censored due to they're grabbing the player lists from rcon.

We're exploring solutions for this.

Comment

Originally posted by hunted5

[BUG] Players banned with the centralized-banning are still able to access the server via rust+

[BUG] TAB in F1 menu no longer toggles tabs

[BUG] using aimanager.nav_disable 1 on your server will create massive amounts of spam in console and logs

Thanks for the reports.

1 - This is the current intentional behaviour and not a bug, something we can explore implementing in future.

2 - Thanks, we'll look into that.

3 - We'll have this resolved shortly.


26 May

Comment

Disable depth of field under image effects.


23 May

Comment

Originally posted by SarcasticGuessWork

The first person to demonstrate this on a Facepunch server with this exact method I'll give them $250 worth of skins.

The server the video was recorded on clearly has the server-side noclip protection disabled.


07 May

Comment

Originally posted by dsstrainer

[Bug] Hitting randomly spawned car chassis makes you aggro against bandits/outpost

[QoL] Should really make car chassis work like downed heli and let us mine it for metal and charcoal

This is the current intended behaviour - why are you hitting a car chassis? I'm not quite sure what the problem is here.


06 May

Comment

Originally posted by Eeliselleri

BUG cliffs have awful clipping. Some cliffs look like you can climb on them but it's actually just a wall

We're improving these currently, unfortunately could not be implemented into this patch but they'll be much improved next update.

Comment

Originally posted by rezidue

[BUG] small map that never had spawning issues now spawns you far out into the ocean floor. Dead before you reach surface.

Which server are you seeing this issue on? Seed + worldsize would be great to troubleshoot further.

Comment

Originally posted by glynboo

[QoL] 999,998 recyclers missing from Bandit Camp

F

Comment

Originally posted by rmichaelsm

[BUG] console is reporting on startup: "BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Roadsign5/SignCollider"

Thanks - this is an issue we're aware of. It's completely harmless and can be ignored.


02 May

Comment

This is planned, we even have the UI concepted. Just low priority currently.


29 Apr

Comment

Why did you take the screenshot upside down?