From the day we launched Second Extinction into Early Access, one area of the game that we realized we needed to improve a lot was stability. The number of crashes reported was far more than we were expecting.
You might ask yourself, how do games with plenty of crashes get released?
We are a small team, and we are all on similar hardware and software setups, so with the variety of PC hardware (and software) that exists, there's plenty of things that can slip through our testing, unfortunately. Before we launched into Early access, we did compatibility testing, and those results were very positive. Then when we actually launched, we received many reports of crashes, so our coverage wasn't as good as we had hoped for. We chose to release with Vulkan for our graphics rendering, and that's seemingly a choice that has caused us some problems. Third-party software that injects into the Vulkan driver is something we often see as culprits in our crash reports.
Another thi...
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