Just to manage expectations: don’t read too much into my answer. It shouldn’t be taken as an indication that anything is or isn’t changing with these game modes.
This concern is something we’re paying close attention to in our playtests.
So far, we’ve seen that heroes like Doomfist, Wrecking Ball (and to some degree Tracer), will need to be rebalanced, and maybe even nerfed, to make sure they’re not super overpowered in the new meta.
Changes like the ones we’ve discussed in the ...Read more
This has been a recurring theme in conversation since the PvP Livestream; Tank players want to understand their role in a new 5v5 world. I talked to the Hero Design and Balance team about this thread, and have summed up some thoughts below:
Tanks in Overwatch 2 remain both disruptive line breakers and push-leading protectors. Changing from two Tanks to one creates a new dynamic, where each player (including Damage and Supports) needs to be more careful about the way they position themselves. Flanking potentially becomes more potent as a strategy, and because teams aren’t relying on holding “the high ground” due to the defensive capabilities of multiple Tanks, maps are being used to their fullest (which has resulted in some fun playtests).
Tanks will still be the unquestioned authority on blocking damage; however, they won’t be simultaneously contending with the opposing Tank blocking nearly all incoming damage for their team. Changing to a single Tank means th...Read more
Hope y’all are having a great Friday :).
Season 30 of Competitive Play is here!
Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.
Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating...Read more
Your feedback about the way we’ve chosen to roll this out is noted, understood, and something we can convey as we continue work on the rename rollout.
I understand not wanting to have frequent reminders of a difficult conversation. I’ll be sure to explain that sentiment.
It’s a keen observation that this decision was made with the people who work on Overwatch in mind. At the same time, I don’t want to diminish the fact that we also considered how players would respond to this change. We knew that this would be a polarizing choice.
For the last 5+ years we’ve all created a personal connection to the heroes of OW, Cowboy being no exception. It’s understandable that emotions are high, and feelings are strong.
1. What will happen to your old YouTube videos with the previous hero name?
Previous content will remain unaltered. This affects content moving forward, both in game and out (as soon as we’re able to implement in game).
2. Will you be send strikes to everyone for using previous hero name, ban channels and delete all community content?
No. We understand that it’s going to take time to get used to Cowboy’s new identity. Heck we’ve been working through adjusting our language internally to reflect the change (referring to him as Cowboy).
No hints or allusions to the new name for Cowboy here.
As to if we believe it’s worth it…
We believe it is the right thing to do to represent the values of the talented and diverse game development professionals for whom Overwatch is a labor of love.
I totally get where you’re coming from here.
I can confirm that feedback from the initial conversation around Cowboy here in the forums was conveyed to the team, and it was taken into account when the team made this commitment.
I appreciate your open mindedness and willingness to listen to and consider different viewpoints.
Voice lines, UI/UX elements need updated, art assets, localization, review with regional teams for cultural validation, legal…there’s a very long list. It’s an extensive effort, but one that the team agrees is the right thing to do.