As far as I know it’s one of those “it’s not a bug, it’s a feature!” things. I can bring it up to the team, but I suspect it might require a pretty hefty overhaul for how our enemy AI paths and how the slot system functions.
Edit: A word
As far as I know it’s one of those “it’s not a bug, it’s a feature!” things. I can bring it up to the team, but I suspect it might require a pretty hefty overhaul for how our enemy AI paths and how the slot system functions.
Edit: A word
No news right now. Still digging into it to see what changed and will continue to work towards a solve when we’re back in the office on Monday!
Weapon breakdown per career DLC:
Weapons like Moonfire Bow, etc. are part of the Forgotten Relics pack, Winds of Magic, or Back to Ubersreik and not part of career DLC.
*Outlier - Additional weapons were created due to lore reasons that locked Warrior Priest out of Victor’s other shared career weapons.
I don’t think any of the DLC classes got a full array except Warrior Priest, which had to do with lore-wise, his class couldn’t use a lot of Victor’s already existing weapon set. The rest having two new is pretty standard for our releases.
We’ve seen some questions regarding Sienna’s arsenal with the launch of Necromancer so we’ve gone ahead and prepared this graphic for you all to reference at a glance!
The new weapons coming with the Necromancer career are the Enso...
Read moreSoooo… we pushed a fix in the backend earlier today, which solved the issue temporarily; but after digging further on the second break, it seems there’s a new process in the backend to connect to Twitch (probably pushed by Twitch as a developer themselves). Our backend engineers are looking into it and working on a solve to be rolled out soon.
Hey there;
So TA was planned before KA, but there was some debate if one should come before the other since they were developed somewhat close to each other. However, TA was completed first. I suppose if you had to have a canonical order, it would be KA then TA, but Lohner’s Chronicles somewhat dispute that.
I’m afraid I’m not allowed to reveal what our future content will be; you’ll just have to wait and see
Yes, we have plans for it. V2 is no longer in a launch cycle, but we’re not in sunsetting mode yet either. We call this “maintenance” in the industry; it’s the in-between stage between the former two. I’ve seen some new content being developed, and once we’re in a solid spot and ready to promote it, we’ll be able to tell you all more.
I suspect Lohner’s Chronicles will cover some of the reactions to her reveal in time. It will change how they view her, but they won’t stop working together (I assume, as that would make the game quite awkward ...
So, on Tower of Treachery can I play Necromancer Sienna (who is now merged with Sofia)?
I don’t see why we would lock you out, but I’d need to see what happens with the narrative team.
Can Necromancer Sienna-Sofia wear a Myrmida frame?
We don’t lock frames that way. You can wear whatever frame you want. It’s just user decoration.
How on earth does the rest of the team accept a Necromancer in their ranks, particularly Saltzpyre who as a Warrior Priest or Witch Hunter would certainly attempt to kill anyone using necromancy on the spot? A fire wizard is one thing, but how do you get a Warrior Priest or Witch Hunter working with a necromancer?
We’ll likely have a dev blog exploring the lore with the writers up in the future. But I do want to remind everyone that our characters are not meant to be static paragons of their ideals. Over the years, we developed them as human (...
Read moreIs this real? … Is it a dream? … A nightmare? Or perhaps … it’s truth.
We’re excited to announce Sienna’s fourth career, the Necromancer, will release on Steam, Xbox One, and Playstation 4 on October 19!
Sienna’s Necromancer career is born from a fight with her twin sister, Sofia, ...
Read moreFall is not a specific month; we haven’t specified the date she’ll be released…yet.
It’s in cert now; so once that passes; we’ll have news for you soon.
No, we never had a launch window on the launcher for Sienna.
Thread locked as this user has been posting comments and threads simply for the sake of trolling.
I believe you need to pick up more than five skulls.
@JBles95 is correct! The Skulls event ends June 4th in-game. Happy slaying!
Ah, seems it still has the Steam filter on it; I’ll fix, thanks!