Not sure how much I should trust the callstack in the crash, but it is seriosly wrong.
Note that a material and mission is not related at all, so feels like either I get bogus data or that your binary is broken.
Darktide.exe!stingray::Arraystingray::MissionThemeEntry::set_capacity(unsigned int capacity) Line 220 | C++ | |
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[Inline Frame] Darktide.exe!stingray::Arraystingray::MissionThemeEntry::grow(unsigned int) Line 383 | C++ | |
Darktide.exe!stingray::Arraystingray::MissionThemeEntry::resize(unsigned int size, bool) Line 197 | C++ | |
[Inline Frame] Darktide.exe!stingray::Arraystingray::MaterialTemplate::TextureChannel::serialize(stingray::InputArchive &) Line 264 | C++ | |
[Inline Frame] Darktide.exe!stingray::operator&(stingray::InputArchive & a, stingray::Ar... |